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Old March 31st, 2016, 03:50 PM

Grant1pa Grant1pa is offline
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Default Re: Height Maps

Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program

Anyone ??
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.

But, it's a far better system than trying to do terrain manually and cuts the time involved quite a bit.

I chose a location in the Australian outback (Cunnamulla)due to the limited waterways. I'm working on another location on the east coast, but when there's waterways, it involves a lot of hex number counting to get it right (which I haven't yet).

I don't have a photo of the area I used but I am attaching a copy of the map. Google earth Cunnamulla Austrailia (Queensland) and move east of the town (east of the race track). You'll see the area that's depicted on the WINMBT map.

Tom
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File Type: zip spmap594.zip (167.4 KB, 242 views)
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Old April 7th, 2016, 02:11 PM

dmnt dmnt is offline
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Default Re: Height Maps

Quote:
Originally Posted by Grant1pa View Post
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.
Every (x,y) position where x and y are divisible by 4 will be displayed when you zoom in far enough. That is to help you counting the locations.

Maybe there should be 3-level option for that, every hex with numbers, every 16th hex (as currently) or completely off. Or some hovering tooltip when the mouse cursor is held on top of the hex.

Any ideas appreciated for improvement.

My approach is to start with the fresh downloaded map and to add major roads first. Then I'll start drawing lesser roads and fill areas captured inside the roads and finishing them one by one until the whole map is ready. And I'll adjust the hex heights if necessary to better suit the feel of the terrain, for example if the road goes up and down when in reality it's going on the same level around a hill.
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