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  #1  
Old March 22nd, 2016, 07:21 AM
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DRG DRG is offline
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Default Re: Height Maps

SOMEBODY must have made a map with this program

Anyone ??
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  #2  
Old March 23rd, 2016, 11:29 AM

dmnt dmnt is offline
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Default Re: Height Maps

Mine's not yet finished. (Helsinki suburbs CA 2015)


==========================================
Even one made of varied open countryside would be nice having

SORRY.......I hit EDIT when I meant to hit REPLY--DRG

Last edited by DRG; March 25th, 2016 at 12:04 PM..
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  #3  
Old March 23rd, 2016, 08:58 PM
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MarkSheppard MarkSheppard is offline
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Default Re: Height Maps

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Originally Posted by DRG View Post
SOMEBODY must have made a map with this program
I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.

Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.

E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
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  #4  
Old March 24th, 2016, 04:17 AM

dmnt dmnt is offline
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Default Re: Height Maps

Quote:
Originally Posted by MarkSheppard View Post
Quote:
Originally Posted by DRG View Post
SOMEBODY must have made a map with this program
I've run the website stuff and downloaded a few pre-made maps; but then I get a zero on where to go further -- as a blank map with just contours is a bit daunting on filling in.

Suggestion for future improvement/programs: Allow the user to upload an image (200x160 pixels) that then gets applied to a pre-made map.

E.g. GREEN pixels mean forest cover is applied to the proper hex in that place.
Zoom in the map and you get the roads and terrain features such as forests. It's OpenStreetMap data and might not cover the whole earth. Still it requires you to fill the hexes according to your vision.

Still need to write the user manual and best practices...
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  #5  
Old March 23rd, 2016, 10:10 PM

lukerduker123 lukerduker123 is offline
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Default Re: Height Maps

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Originally Posted by DRG View Post
SOMEBODY must have made a map with this program

Anyone ??
I've tried a few, but I lost the motivation to finish. The border of NK and Russia will never be finished, it seems.
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  #6  
Old March 31st, 2016, 03:50 PM

Grant1pa Grant1pa is offline
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Default Re: Height Maps

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Originally Posted by DRG View Post
SOMEBODY must have made a map with this program

Anyone ??
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.

But, it's a far better system than trying to do terrain manually and cuts the time involved quite a bit.

I chose a location in the Australian outback (Cunnamulla)due to the limited waterways. I'm working on another location on the east coast, but when there's waterways, it involves a lot of hex number counting to get it right (which I haven't yet).

I don't have a photo of the area I used but I am attaching a copy of the map. Google earth Cunnamulla Austrailia (Queensland) and move east of the town (east of the race track). You'll see the area that's depicted on the WINMBT map.

Tom
Attached Files
File Type: zip spmap594.zip (167.4 KB, 233 views)
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  #7  
Old April 7th, 2016, 02:11 PM

dmnt dmnt is offline
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Default Re: Height Maps

Quote:
Originally Posted by Grant1pa View Post
I just posted a scenario with a base map I generated using the program. I'm still learning how to use this program, as well as interpret the heights generated with terrain features from satellite views. Counting hexes is difficult, and sometimes perplexing in establishing roadways and buildings.
Every (x,y) position where x and y are divisible by 4 will be displayed when you zoom in far enough. That is to help you counting the locations.

Maybe there should be 3-level option for that, every hex with numbers, every 16th hex (as currently) or completely off. Or some hovering tooltip when the mouse cursor is held on top of the hex.

Any ideas appreciated for improvement.

My approach is to start with the fresh downloaded map and to add major roads first. Then I'll start drawing lesser roads and fill areas captured inside the roads and finishing them one by one until the whole map is ready. And I'll adjust the hex heights if necessary to better suit the feel of the terrain, for example if the road goes up and down when in reality it's going on the same level around a hill.
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