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 Lord Kodos Omni Mod May 2nd, 2002, 09:54 PM
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May 8th, 2002, 03:56 AM
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BANNED USER
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Re: Omni Mod
How is the Omni mod gonna differ from the UM2? From what I've heard, everything you're putting in is already released in the UM2
[ June 14, 2003, 18:44: Message edited by: General Talashar ]
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May 8th, 2002, 04:02 AM
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First Lieutenant
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Re: Omni Mod
heh fairly easy most of my ideas realy its just so obvious no one thinks of them LOL
The pop transfer is done by making how do you say invisible colony ships that cost nothing and are 1 kt with prebuilt colony support.This represents an email.now it moves REAL fast so that pop is transferred almost instantaniously.
the future i dont know if it will work or not i have to see i am not starting redoing the mod since my HD erases in november until someone helpe me out and joins.The future in theory will work that i will try to trick the game into thinking the sector is a planet with a ruin but with no colonization needed.The population doesent evolve you do.everytime X number of techs is researched you gain a new evolution level.when ALL techs is researched you reach omnipotence.of course with all the new techs this takes a long time.trust me even if half my ideas wont work it will still be something to remember
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May 8th, 2002, 04:04 AM
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First Lieutenant
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Re: Omni Mod
about the asteroids they are merely no atmosphere tiny planets with the pic of a asteroid!you asked you got.the sun stuff is easy.Sun dwellers only colony tech is Sun colony witch counts as a ringworld in game terms and makes a huge sized colony.and they have gas giant colony things.
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May 8th, 2002, 09:28 PM
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First Lieutenant
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Re: Omni Mod
so do you understand
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May 8th, 2002, 11:28 PM
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First Lieutenant
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Re: Omni Mod
HMMMMM MORE SHTUFF AND SME QUESTIONS
questions how csan i add music or treaty types to the game?is that even possible?
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May 9th, 2002, 04:19 PM
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Re: Omni Mod
I thought it was John Beech at USy that invented the sun colonization.... I have his mod right here...
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May 9th, 2002, 05:54 PM
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National Security Advisor
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Re: Omni Mod
Kodos,
You can't add new treaty types to the game nor can you add new music. The best you can do is mix up the tracks for different events...
You seem quite ambitious and enthusiastic, when can we expect to get a preview of the mod?
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