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February 9th, 2011, 04:07 PM
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Re: CBM 1.8 released
Quote:
Originally Posted by Edi
Well, to get back to some of the stuff earlier in the thread, where someone asked about an edited version is anyone interested in a Piecemeal Edition of this CBM?
I did a Piecemeal CBM 1.6 and it would not be such a chore to split the 1.8 up to various components that can then be mixed and matched (including versions of items with gemgens enabled normally and one where they are artifact level).
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For me it would be a bless. It is a pain in the butt for me to go through the one big text file to try to understand what all have been changed. I still used the CBM piecemal version when comparing stuff in CBM1.7, just tried to find the correct line in CBM1.7 and compare how things had been changed. Of course 1.8 came now with a changelog, but it seems to me not all things are in the log, so a piecemal version would be very good.
Note, I don't think I would *use* the piecemal editition to cherrypick pieces of CBM 1.8. It would just be much easier to check out things 
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February 9th, 2011, 04:21 PM
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Colonel
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Re: CBM 1.8 released
Jarkko, what also helps is a good text editor which can compare files. (using linux ? type "man diff"  ).
That makes it a lot easier to compare changes in files. And it also is a invaluable tool to be able to use outside of mod editing.
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February 9th, 2011, 04:44 PM
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Captain
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Re: CBM 1.8 released
Quote:
Originally Posted by Soyweiser
Jarkko, what also helps is a good text editor which can compare files. (using linux ? type "man diff"  ).
That makes it a lot easier to compare changes in files. And it also is a invaluable tool to be able to use outside of mod editing.
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Sure, but if I want to chek out just what happened to a given pretender chassis, it is much faster to open up the piecemal edition and check the text there. Besides, vi was good enough 20 years ago, and it's good enough still 
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February 9th, 2011, 05:10 PM
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Colonel
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Re: CBM 1.8 released
Quote:
Originally Posted by Jarkko
Besides, vi was good enough 20 years ago, and it's good enough still 
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NOOOOO! Use Emacs.  .
(But we are getting offtopic).
I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
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February 10th, 2011, 04:38 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: CBM 1.8 released
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by Jarkko
Besides, vi was good enough 20 years ago, and it's good enough still 
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NOOOOO! Use Emacs.  .
(But we are getting offtopic).
I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
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Excuse me. Vim is *the* best editor. It also easily handles diffs
To topic, Tarts should cost more, say 20D gems but remove all nerfs except non-gored (and if possible can't heal afflictions).
To the "crazy" trait lovers a compensation can be made to lower the craze frequency to say 5%.
Edit: re. hammers. Players got used to them and so could afford "wasteful" thug/SC builds using tons of gems via hammers.
In CBM 1.8 world some tough choices would be required re. equipment for thugs. However, I think thugs would still be valid. I know, I'd deploy them happily, they'd just be leaner and more tailor made for the job.
Much like tarts, this has a lot to do with Psychology and "fashion". The natural first psych. response to no hammers is to think "Fuxk that. I'm not wasting gems on these stupid thugs". I think this will change a bit with 1.8 and over time thugs and SCs would be more common again (but probably not as in a hammer world).
Tarts were public enemy #1 b/c everyone loved them. This is doesn't mean that they should be nerfed to oblivions. The reason being thematic rather than pure balance.
Last edited by WraithLord; February 10th, 2011 at 04:53 AM..
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February 10th, 2011, 05:59 AM
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Sergeant
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Re: CBM 1.8 released
Quote:
Originally Posted by WraithLord
To topic, Tarts should cost more, say 20D gems but remove all nerfs except non-gored (and if possible can't heal afflictions).
To the "crazy" trait lovers a compensation can be made to lower the craze frequency to say 5%.
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While the idea itself is good, give it some thought: you will spend 100 death gems and 5 mageturns to summon 4 meat shields and one commander (or not, if you're unlucky).
And that commander is likely to be a feeble-minded, armless, uncurable Monstra.
Or is there something I dont understand?
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February 10th, 2011, 06:43 AM
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Re: CBM 1.8 released
You could also get a 5S3B monster or some such. You never know
The 20D gems was just an idea. Anything between 15-20 would work IMO.
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