|
|
|
 |

February 10th, 2011, 12:44 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.8 released
I'm not sure I'm following you.
Quote:
Originally Posted by thejeff
I still maintain the fundamental problem with Tartarians is the afflictions. More specifically, that at most two nations can heal the afflictions.
|
Which nations?- AFAIK only GoH and chalice can heal undead.
Quote:
Originally Posted by thejeff
If you price them for those nations, then they're too expensive for everyone else. If you price them for everyone else, those two get hordes of cheap SCs. Removing the afflictions would be the best solution, but I don't think that's possible.
|
The afflictions are not that bad. Even feeblemind are comparable and better than say Ettin.
Quote:
Originally Posted by thejeff
I actually think the GoR change makes it worse. Previously boosting the cost of GoR allowed you to change the cost of only the useful tarts. Whoever had GoR or the Chalice could heal them all and GoR as many as they could afford, but other nations could summon them, but only GoR the non-feebleminded ones, lowering their cost per useful tart.
|
I disagree. GoR gave you much much more ROI in terms of diversity even w/o chalice. In-fact I made it a habit not to rush for chalice and not squabble over GoH. In two games that I won I summoned many tarts and just GoRed some to get lots of good stuff.
The chalice is a different matter. I agree that it's problematic. I agree it should be seriously increase price and requirement raised. The main stream tart strat. should be optimal w/o it. Only players that would choose (and pay for) being able to forge it will benefit from it (but pay for it in pretender design and # turns to RoI huge chalice investment)
Quote:
Originally Posted by thejeff
Now the cost is the same, but without Chalice/GoH you get roughly a quarter as many useful ones.
|
My point. They are still good. Just lower crazy factor and up price a bit.
If they could be made unhealable then it would be perfect.
|

February 10th, 2011, 12:57 PM
|
BANNED USER
|
|
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
|
|
Re: CBM 1.8 released
Wraith is asleep today I see
Quote:
Originally Posted by WraithLord
I'm not sure I'm following you.
Quote:
Originally Posted by thejeff
I still maintain the fundamental problem with Tartarians is the afflictions. More specifically, that at most two nations can heal the afflictions.
|
Which nations?- AFAIK only GoH and chalice can heal undead.
|
The nation who has GoH up = 1 nation
The nation that has the Chalice = 1 nation
Hence, "at most two nations can heal the afflictions" 
|

February 10th, 2011, 12:58 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.8 released
GoH up => Overwrite it.
Chalice forged => Wish it.
(So the two nations claim is based on false base assumption - that they are immutable and can exclusively abuse said mechanism)
That said, chalice is still too cheap and GoH as well probably.
Edit:
Oh, and I ain't asleep, just a long day at work and still haven't had a good evenings pampering of hot bath, cool beer etc :-)
Last edited by WraithLord; February 10th, 2011 at 01:14 PM..
|

February 10th, 2011, 01:29 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: CBM 1.8 released
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by thejeff
If you price them for those nations, then they're too expensive for everyone else. If you price them for everyone else, those two get hordes of cheap SCs. Removing the afflictions would be the best solution, but I don't think that's possible.
|
The afflictions are not that bad. Even feeblemind are comparable and better than say Ettin.
|
Those that have full slots, maybe. Feeblemind also cuts mr. I'm not sure offhand what Ettin mr is.
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by thejeff
I actually think the GoR change makes it worse. Previously boosting the cost of GoR allowed you to change the cost of only the useful tarts. Whoever had GoR or the Chalice could heal them all and GoR as many as they could afford, but other nations could summon them, but only GoR the non-feebleminded ones, lowering their cost per useful tart.
|
I disagree. GoR gave you much much more ROI in terms of diversity even w/o chalice. In-fact I made it a habit not to rush for chalice and not squabble over GoH. In two games that I won I summoned many tarts and just GoRed some to get lots of good stuff.
|
I think we may be agreeing here. I've used much the same strategy. Summon many tarts, GoR those w/o feeblemind. With the new changes that doesn't work: You summon a lot of tarts, but only a fraction are commanders, and only a fraction of those aren't feebleminded. GoR doesn't work on them, so you don't get to pick which ones you put the rest of the investment into.
Quote:
Originally Posted by WraithLord
Quote:
Originally Posted by thejeff
Now the cost is the same, but without Chalice/GoH you get roughly a quarter as many useful ones.
|
My point. They are still good. Just lower crazy factor and up price a bit.
If they could be made unhealable then it would be perfect.
|
They can be made unhealable. Remove Chalice and GoH from the game.
Making them better and more expensive doesn't help, nor does making them worse and cheaper, because neither changes the balance between those who can heal them and those who can't. Before you could pay roughly half the cost upfront (Gate) and then only pay the rest (GoR) on those that were worth it. Now you have to pay the whole cost upfront. That changes the balance. Without Chalice/GoH you now pay just as much for roughly 1/4 the SCs, before you only paid the GoR cost for the SC ones.
|

February 10th, 2011, 02:44 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.8 released
*one hot bath later  *
Yeap. We do actually partly (fully?) agree. I see that
Let's break it down to three discordant factors:
A. GoR. check. 1.8 nailed that.
B. GoH. Yes. Too good Synergy, too cheap. But - at risk of overwrite and total loss of (GoH) investment. In your avg MP game you'd see GoH change hands precisely for that reason.
C. Chalice. Yes. Too good, way too cheap. Should be much more pricey. But- can be wished. Have you ever participated in a chalice wish war?- I have - It's for real.
So, A is overnerf of tarts. Some sort of compensation is needed for such supposedly bad-*** monsters. I mean dom would be poorer w/o them and at 1.8 settings they may become a rare sight.
B+C should be addressed as well by CBM though IMHO are less acute than A.
Now comes D into play: namely EDM and it's summons, by light of which death centric nations are, as of 1.8, at a disadvantage in the high end SC/Diversity summons section.
|

February 10th, 2011, 03:09 PM
|
Second Lieutenant
|
|
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
|
|
Re: CBM 1.8 released
Quote:
Originally Posted by WraithLord
*one hot bath later  *
Yeap. We do actually partly (fully?) agree. I see that
Let's break it down to three discordant factors:
A. GoR. check. 1.8 nailed that.
B. GoH. Yes. Too good Synergy, too cheap. But - at risk of overwrite and total loss of (GoH) investment. In your avg MP game you'd see GoH change hands precisely for that reason.
C. Chalice. Yes. Too good, way too cheap. Should be much more pricey. But- can be wished. Have you ever participated in a chalice wish war?- I have - It's for real.
So, A is overnerf of tarts. Some sort of compensation is needed for such supposedly bad-*** monsters. I mean dom would be poorer w/o them and at 1.8 settings they may become a rare sight.
B+C should be addressed as well by CBM though IMHO are less acute than A.
Now comes D into play: namely EDM and it's summons, by light of which death centric nations are, as of 1.8, at a disadvantage in the high end SC/Diversity summons section.
|
But...you're saying in the same breath that Chalice/GoH are 'too good' for their effects on Tartarians and that EDM makes Tartarians an inferior choice. You can't have everyone simultaneously rushing to the Chalice/GoH for Tartarians *and* not even bother with Tartarians. If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?
|

February 10th, 2011, 04:14 PM
|
 |
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: CBM 1.8 released
I am starting to think Possession might be slightly broken.
If you use Possess with a mage that is on the hero chart, then you can also mummify the hero back. Slightly schizo situation, the hero is both a mummy and the possessed unit, at the same time. Although techincally you see the hero with both the new name (the possesseds name) and the old name (the mummy). I suppose that is ok, although it sure feels odd when you think about it (perhaps not worth thinking too much  ).
The best thing: If the unit you possess has seen many fights (like tough units tend to do, and incidently it will be a tough unit you want to possess), it instantly rockets to hero status. Again that is technically ok I guess, but I sure felt my jaw drop when I saw that 
__________________
There are three kinds of people: Those who can count and those who can not.
|

February 10th, 2011, 04:20 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: CBM 1.8 released
"If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?"
That is a big if and remains to be seen. That said, I tend to think this is exactly what will happen, but here there's something much better than speculation: just wait a bit for real MP feedback re. post 1.8 Tarts.
|

February 10th, 2011, 04:31 PM
|
Second Lieutenant
|
|
Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
|
|
Re: CBM 1.8 released
Quote:
Originally Posted by Jarkko
I am starting to think Possession might be slightly broken.
If you use Possess with a mage that is on the hero chart, then you can also mummify the hero back. Slightly schizo situation, the hero is both a mummy and the possessed unit, at the same time. Although techincally you see the hero with both the new name (the possesseds name) and the old name (the mummy). I suppose that is ok, although it sure feels odd when you think about it (perhaps not worth thinking too much  ).
The best thing: If the unit you possess has seen many fights (like tough units tend to do, and incidently it will be a tough unit you want to possess), it instantly rockets to hero status. Again that is technically ok I guess, but I sure felt my jaw drop when I saw that 
|
This makes me want to create some sort of possession mummy chain. Like possess a unit, get in the HoF, empower it 1 astral, possess a new unit, mummify the HoF unit, repeat. I'm not sure if it'd be very practical but it would amuse me greatly.
Actually, wait.. Don't the mummies come back with magic? Or is that only twiceborn? Which leads me to my next question: can an undead mage possess something?
|

February 11th, 2011, 12:44 AM
|
 |
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: CBM 1.8 released
Quote:
Originally Posted by iRFNA
Actually, wait.. Don't the mummies come back with magic? Or is that only twiceborn? Which leads me to my next question: can an undead mage possess something?
|
Yes, mummies have all magic paths. Yes, undead mages can possess. Yes, dead mummy heroes can be re-mummified.
__________________
There are three kinds of people: Those who can count and those who can not.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|