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  #1  
Old February 9th, 2011, 04:21 PM
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Soyweiser Soyweiser is offline
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Default Re: CBM 1.8 released

Jarkko, what also helps is a good text editor which can compare files. (using linux ? type "man diff" ).

That makes it a lot easier to compare changes in files. And it also is a invaluable tool to be able to use outside of mod editing.
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  #2  
Old February 9th, 2011, 04:44 PM
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Default Re: CBM 1.8 released

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Originally Posted by Soyweiser View Post
Jarkko, what also helps is a good text editor which can compare files. (using linux ? type "man diff" ).

That makes it a lot easier to compare changes in files. And it also is a invaluable tool to be able to use outside of mod editing.
Sure, but if I want to chek out just what happened to a given pretender chassis, it is much faster to open up the piecemal edition and check the text there. Besides, vi was good enough 20 years ago, and it's good enough still
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Old February 9th, 2011, 05:10 PM
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Default Re: CBM 1.8 released

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Originally Posted by Jarkko View Post
Besides, vi was good enough 20 years ago, and it's good enough still
NOOOOO! Use Emacs. .

(But we are getting offtopic).

I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
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Old February 10th, 2011, 04:38 AM
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Default Re: CBM 1.8 released

Quote:
Originally Posted by Soyweiser View Post
Quote:
Originally Posted by Jarkko View Post
Besides, vi was good enough 20 years ago, and it's good enough still
NOOOOO! Use Emacs. .

(But we are getting offtopic).

I was wondering, 10 dgems for tarts, or less, if they get a cost reduction. Would you ever use Bane Lords? (apart from being available earlier in the game).
Excuse me. Vim is *the* best editor. It also easily handles diffs

To topic, Tarts should cost more, say 20D gems but remove all nerfs except non-gored (and if possible can't heal afflictions).
To the "crazy" trait lovers a compensation can be made to lower the craze frequency to say 5%.

Edit: re. hammers. Players got used to them and so could afford "wasteful" thug/SC builds using tons of gems via hammers.
In CBM 1.8 world some tough choices would be required re. equipment for thugs. However, I think thugs would still be valid. I know, I'd deploy them happily, they'd just be leaner and more tailor made for the job.
Much like tarts, this has a lot to do with Psychology and "fashion". The natural first psych. response to no hammers is to think "Fuxk that. I'm not wasting gems on these stupid thugs". I think this will change a bit with 1.8 and over time thugs and SCs would be more common again (but probably not as in a hammer world).
Tarts were public enemy #1 b/c everyone loved them. This is doesn't mean that they should be nerfed to oblivions. The reason being thematic rather than pure balance.

Last edited by WraithLord; February 10th, 2011 at 04:53 AM..
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Old February 10th, 2011, 05:59 AM

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Default Re: CBM 1.8 released

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Originally Posted by WraithLord View Post
To topic, Tarts should cost more, say 20D gems but remove all nerfs except non-gored (and if possible can't heal afflictions).
To the "crazy" trait lovers a compensation can be made to lower the craze frequency to say 5%.
While the idea itself is good, give it some thought: you will spend 100 death gems and 5 mageturns to summon 4 meat shields and one commander (or not, if you're unlucky).
And that commander is likely to be a feeble-minded, armless, uncurable Monstra.

Or is there something I dont understand?
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Old February 10th, 2011, 06:43 AM
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Default Re: CBM 1.8 released

You could also get a 5S3B monster or some such. You never know

The 20D gems was just an idea. Anything between 15-20 would work IMO.
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