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Old February 8th, 2017, 07:23 AM
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Default Re: winSPMBT V11 upgrade for 2017

Quote:
Units which manually turn to face a new hex may now draw opfire. This affects both infantry and vehicles at different ranges and there are random variables we tossed in to make in unpredictable but generally ( and the randoms we added really do mean "generally" ) in hex infantry movement could possibly attract opfire from enemy units up to 3 -5 hexes away (generally...). Vehicles shifting hull or turrets around could attract opfire from enemy units up to 10 hexes away ( and maybe a bit more... ). And all that depends on the enemy's training , morale, suppression level, vision rating and battle visibility etc. AS WELL AS your units training , morale, suppression level, visibility etc.. This new game feature was originally intended to stop players from turning their tanks in place to present their heaviest armour towards the most likely threat without attracting enemy attention. That was expanded to include swinging the turret as obviously that kind of movement if spotted by the enemy would naturally draw fire in a real battle situation and then that was expanded to include infantry as well. The bottom line is if you just want to "look around" to check your LOS use the } hotkey otherwise you risk drawing unwanted attention to your unit .
I have now replaced the preference for "Move and Shoot" with a switch for this feature, for those few players who might prefer to play the old way.

"Move and shoot" option was not used by anyone - likely not even if they were letting their 5 year old play!. The bits of code for move/fire deductions that referenced that "feature" are removed now.

Its under test at the moment but there doesn't seem to be any problems with it.
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Old February 8th, 2017, 04:39 PM
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Default Re: winSPMBT V11 upgrade for 2017

Quote:
Originally Posted by Mobhack View Post
Quote:
Units which manually turn to face a new hex may now draw opfire. This affects both infantry and vehicles at different ranges and there are random variables we tossed in to make in unpredictable but generally ( and the randoms we added really do mean "generally" ) in hex infantry movement could possibly attract opfire from enemy units up to 3 -5 hexes away (generally...). Vehicles shifting hull or turrets around could attract opfire from enemy units up to 10 hexes away ( and maybe a bit more... ). And all that depends on the enemy's training , morale, suppression level, vision rating and battle visibility etc. AS WELL AS your units training , morale, suppression level, visibility etc.. This new game feature was originally intended to stop players from turning their tanks in place to present their heaviest armour towards the most likely threat without attracting enemy attention. That was expanded to include swinging the turret as obviously that kind of movement if spotted by the enemy would naturally draw fire in a real battle situation and then that was expanded to include infantry as well. The bottom line is if you just want to "look around" to check your LOS use the } hotkey otherwise you risk drawing unwanted attention to your unit .
I have now replaced the preference for "Move and Shoot" with a switch for this feature, for those few players who might prefer to play the old way.

"Move and shoot" option was not used by anyone - likely not even if they were letting their 5 year old play!. The bits of code for move/fire deductions that referenced that "feature" are removed now.

Its under test at the moment but there doesn't seem to be any problems with it.
I am confused about the switch and what it does. Can you please explain, it looks like I am going through a phase.
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Old February 8th, 2017, 04:45 PM
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Default Re: winSPMBT V11 upgrade for 2017

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Units which manually turn to face a new hex may now draw opfire. This affects both infantry and vehicles at different ranges and there are random variables we tossed in to make in unpredictable but generally ( and the randoms we added really do mean "generally" ) in hex infantry movement could possibly attract opfire from enemy units up to 3 -5 hexes away (generally...). Vehicles shifting hull or turrets around could attract opfire from enemy units up to 10 hexes away ( and maybe a bit more... ). And all that depends on the enemy's training , morale, suppression level, vision rating and battle visibility etc. AS WELL AS your units training , morale, suppression level, visibility etc.. This new game feature was originally intended to stop players from turning their tanks in place to present their heaviest armour towards the most likely threat without attracting enemy attention. That was expanded to include swinging the turret as obviously that kind of movement if spotted by the enemy would naturally draw fire in a real battle situation and then that was expanded to include infantry as well. The bottom line is if you just want to "look around" to check your LOS use the } hotkey otherwise you risk drawing unwanted attention to your unit .
I have now replaced the preference for "Move and Shoot" with a switch for this feature, for those few players who might prefer to play the old way.

"Move and shoot" option was not used by anyone - likely not even if they were letting their 5 year old play!. The bits of code for move/fire deductions that referenced that "feature" are removed now.

Its under test at the moment but there doesn't seem to be any problems with it.
I am confused about the switch and what it does. Can you please explain, it looks like I am going through a phase.
IIRC, the "move and shoot" enabled vehicles and infantry to fire after movement with no penalty at all.
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Old February 8th, 2017, 05:21 PM
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Default Re: winSPMBT V11 upgrade for 2017

Quote:
Originally Posted by Wdll View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Units which manually turn to face a new hex may now draw opfire. This affects both infantry and vehicles at different ranges and there are random variables we tossed in to make in unpredictable but generally ( and the randoms we added really do mean "generally" ) in hex infantry movement could possibly attract opfire from enemy units up to 3 -5 hexes away (generally...). Vehicles shifting hull or turrets around could attract opfire from enemy units up to 10 hexes away ( and maybe a bit more... ). And all that depends on the enemy's training , morale, suppression level, vision rating and battle visibility etc. AS WELL AS your units training , morale, suppression level, visibility etc.. This new game feature was originally intended to stop players from turning their tanks in place to present their heaviest armour towards the most likely threat without attracting enemy attention. That was expanded to include swinging the turret as obviously that kind of movement if spotted by the enemy would naturally draw fire in a real battle situation and then that was expanded to include infantry as well. The bottom line is if you just want to "look around" to check your LOS use the } hotkey otherwise you risk drawing unwanted attention to your unit .
I have now replaced the preference for "Move and Shoot" with a switch for this feature, for those few players who might prefer to play the old way.

"Move and shoot" option was not used by anyone - likely not even if they were letting their 5 year old play!. The bits of code for move/fire deductions that referenced that "feature" are removed now.

Its under test at the moment but there doesn't seem to be any problems with it.
I am confused about the switch and what it does. Can you please explain, it looks like I am going through a phase.
Go to the Game Guide, press the "Preferences" link. Look at the picture of the Preferences screen supplied and spot the "Move and Shoot" button, then read the description provided in the box below entitled "Realism Preferences" for that function.

It should be familiar since Don had a thread asking if anyone ever used it in both game's main forums..

Anyway, it will now be the Opfire on Turn preferences switch as described in my post.
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Old February 8th, 2017, 11:19 PM

IronDuke99 IronDuke99 is offline
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Default Re: winSPMBT V11 upgrade for 2017

'Move and shoot' with no penalty is pure fiction, no matter how advanced your systems.
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