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Old February 7th, 2017, 01:47 AM
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Default Re: winSPMBT V11 upgrade for 2017

The refinments to the map sound great, 2 types of trees & extra candy plus the fill tool sounds brilliant. Already thinking though next year if possible could we have a second type of pattern for the fill tool producing lines ridges something like /////
Usefull for placing terrain like snowdrifts, soft sand or even possibly rolling hills. Not even out & already I am asking for more but I think the new fill tool will make producing maps so much quicker.

Also great to see long range SAMs have been addressed you had to check the ranges or on smaller maps they may not work.
In case its not occured to anyone buy these before your short, mid range SAMs. They will fire first vs fast air leaving the others to take on helos etc.
Additional opfire for facing change also sounds intresting.
Thanks for all your hard work & keeping this game constantly fresh.
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Old February 7th, 2017, 07:59 AM
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Exclamation Re: winSPMBT V11 upgrade for 2017

Quote:
Originally Posted by Imp View Post
The refinements to the map sound great, I think the new fill tool will make producing maps so much quicker.
They absolutely do. I've only begun to experiment as the right click linking to the new splat scatter code was only put in yesterday afternoon but it will make a HUGE impact on map making for these games. Especially adding terrain to the Venhola generated maps but the regular in-game maps as well because you can do things you simply could not do before or would have taken hours to do.... now minutes.. IF that long. It's like going from a flintlock to an AR15 or Bi-planes to jets in one step. You can set the size to fill the entire map or just one hex and you can adjust the density from 1% to 100% and everything in between and you control it with a right click of the mouse.

You can use it to blend different types of grass or place trees or houses or hills and I've seen hills created that I never imagined possible. Trust me....anyone who makes maps for this game will love these changes and I think it might open the door for people who have never built one before to give it a try.

Here's an example and really..this just scratches the surface

Lets say you want to create something like the Dakota Badlands



that took about 10 seconds...

now lets say you want to scatter some pine trees over top



That's 10 seconds more

now lets toss in some ponds just for fun



another 10 seconds tops

add a bit of colour



10 seconds more



Don
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Last edited by DRG; February 11th, 2017 at 10:21 AM..
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