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Old February 12th, 2017, 02:22 PM
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Default Re: winSPMBT V11 upgrade for 2017

Wow!

Loads of content in the new update.

I'm especially chuffed to see that the idea regarding reactions to movement on the spot within the hex has now been implemented. I remember it was not quite practicable last time.

The enhancements to map making are also very welcome indeed.

I've noticed that icon files 183, 185 and 186 have had new icons added to them.

Would it be possible, at all, to add in some new empty files of this type for those of us with projects that make extensive use of them so that we can relocate those icons and stay up to date with the latest release, or is this not possible?
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Old February 12th, 2017, 02:30 PM
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Default Re: winSPMBT V11 upgrade for 2017

Quote:
Originally Posted by RecruitMonty View Post
Would it be possible, at all, to add in some new empty files of this type for those of us with projects that make extensive use of them so that we can relocate those icons and stay up to date with the latest release, or is this not possible?

not at this time. There's a bit more to it than it may appear and really, game mods are not my prime concern
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Old February 12th, 2017, 02:50 PM
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Default Re: winSPMBT V11 upgrade for 2017

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Originally Posted by DRG View Post
Quote:
Originally Posted by RecruitMonty View Post
Would it be possible, at all, to add in some new empty files of this type for those of us with projects that make extensive use of them so that we can relocate those icons and stay up to date with the latest release, or is this not possible?

not at this time. There's a bit more to it than it may appear and really, game mods are not my prime concern
Thanks for your speedy reply .
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