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  #1  
Old December 22nd, 2002, 07:55 AM
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Default happiness modifiers

How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness?
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Old December 22nd, 2002, 07:57 AM
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Default Re: happiness modifiers

one more question, if i increase maintence does that make it easier or harder to maintain ships?
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Old December 22nd, 2002, 08:22 AM

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Default Re: happiness modifiers

"How does happiness work? I'm doing some mod work and i want to know what it has to do through culture modifiers, racial traits, and troops/facilites. What happens with lowered happiness? How much is tooooo much? What if i had like -40% happiness? How many troops would i need? I want to have a required 20 troops per planet but not too many more. Does the size of the troop affect happiness? "

Happyness is controled by happyness.txt. In short:
less happyness means less production. Eventually they riot and you get NO production.

Size does not affect happyness. Neither, for that matter, does what is on the troop. A heavily armed full tech Large Troop provides as much happyness as a cockpit only Small Troop.

All racial characteristics are bonuses. Up is good, down is bad.

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Old December 22nd, 2002, 09:20 AM
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Default Re: happiness modifiers

Technically, unhappiness is caused by an increase in the anger level, not a decrease in the happiness level. I have a chapter in my modding tutorial (linked in my sig) on happiness.
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Old December 22nd, 2002, 09:01 PM
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Default Re: happiness modifiers

Quote:
if i increase maintence does that make it easier or harder to maintain ships?
Increasing "Maintenance Reduction" makes it easier to maintain ships.
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  #6  
Old December 23rd, 2002, 04:02 AM
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Default Re: happiness modifiers

if i change this line
Quote:
Mood Riot Modifier := 0
can a rioting planet produce resources/ construct stuff?
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  #7  
Old December 23rd, 2002, 06:41 AM
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Default Re: happiness modifiers

Yep. Bump it up to 150. Then Neutral happiness type might actually be an option.
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Old December 24th, 2002, 04:22 PM
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Default Re: happiness modifiers

Has anyone tried to take a large negative modifier for happiness and then research troops early on to offset this? Any success or failure stories?

Edit: I mean in an non happiness modded game

[ December 24, 2002, 14:23: Message edited by: Dralasite ]
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Old January 8th, 2003, 02:22 AM
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Default Re: happiness modifiers

IMO, that would be a bad idea. Tiny and Small non-breathables would probably be rioting forever.
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Old January 8th, 2003, 02:48 AM

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Default Re: happiness modifiers

If a bloodthirsty race declares war and then switches to a none treaty and then declares war again against the same opponent do they get -100 bonus everytime?
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