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December 29th, 2002, 07:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Salvage leftovers from after a battle
Quote:
Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
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That does not happen. You can not analyze a facility.
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December 29th, 2002, 08:28 AM
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Colonel
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Join Date: Jan 2001
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Imperator Fyron:
quote: Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
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That does not happen. You can not analyze a facility. Correct, you can't gain technology from capturing a colony. But I wonder why MM made this difference to SE III. Does anybody know the reason?
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December 29th, 2002, 11:56 PM
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General
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Join Date: Feb 2001
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Re: Salvage leftovers from after a battle
You also can steal techs with the level 3 intel op Technological Espionage, or capture them by forcing an empire to surrender to you.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 30th, 2002, 12:27 AM
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Lieutenant General
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Re: Salvage leftovers from after a battle
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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December 30th, 2002, 01:21 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Puke:
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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Yeah, thats come up before. The idea of having salvage rights to a rotting hulk. The problem is the maintenance cost would be cruel vs the AI. If ship maintenance only covered functional components, then maybe it would be useful.
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December 30th, 2002, 03:34 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Salvage leftovers from after a battle
Zero kT Bridge,
Nice idea. It would work in a game with a "Galactic Merchant" that you could "sell" the hulks to, or maybe you would pay them a small sum to take it off your hands. The merchant would then send a Repair ship to take care of it.
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December 30th, 2002, 03:55 PM
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Colonel
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Join Date: Feb 2001
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Puke:
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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HEHE Plan #1 Bleed them dry! 
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Kill em all let God sort em out
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