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December 28th, 2002, 08:40 PM
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Private
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Salvage leftovers from after a battle
After a battle has taken place in a controlled system (ex. about a colonized world). Is it possible to extract any technology left behind by a defeated enemies ship or ground forces; the mechanics being similar to gaining technology from colonizing a planet with ruins on it? Or similar to a technology trade?
I've play numerous times in which a lowly low tech escort has destroyed up to a destroyer class ship armed with high tech weapons, but gains nothing but the praise and adoration of his race.
We of the T'garian collective (UPS - universal postwar salvage) deserve the goodies of those foolish enough to attack weaker races.
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December 29th, 2002, 12:51 AM
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Colonel
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by postwar salvage:
We of the T'garian collective (UPS - universal postwar salvage) deserve the goodies of those foolish enough to attack weaker races.
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[/role-play on]
You will gain nothing from carnage, oh members of the T'garian. Only the dust of the void and the vapors of smashed ion engines for you.
[/role play off]
Hey there, research boarding parties and capture complete ships. Then you can take them back to a shipyard and analyze them for technology.
Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
Quote:
Originally posted by postwar salvage:
I've play numerous times in which a lowly low tech escort has destroyed up to a destroyer class ship armed with high tech weapons, but gains nothing but the praise and adoration of his race.
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Hey, I'll take adoration any day. Your planets are happy and produce more. That ship has earned experience that will help it attack and defend. All good stuff.
[ December 28, 2002, 22:54: Message edited by: Arkcon ]
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December 29th, 2002, 07:25 AM
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Shrapnel Fanatic
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Re: Salvage leftovers from after a battle
Quote:
Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
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That does not happen. You can not analyze a facility.
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December 29th, 2002, 08:28 AM
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Colonel
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Imperator Fyron:
quote: Supposedly, captureing planets with facilities on them that you can't build will help you research that unknown technology -- but this effect is hard to prove.
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That does not happen. You can not analyze a facility. Correct, you can't gain technology from capturing a colony. But I wonder why MM made this difference to SE III. Does anybody know the reason?
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December 29th, 2002, 11:56 PM
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General
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Re: Salvage leftovers from after a battle
You also can steal techs with the level 3 intel op Technological Espionage, or capture them by forcing an empire to surrender to you.
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December 30th, 2002, 12:27 AM
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Lieutenant General
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Re: Salvage leftovers from after a battle
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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December 30th, 2002, 01:21 AM
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Colonel
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Puke:
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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Yeah, thats come up before. The idea of having salvage rights to a rotting hulk. The problem is the maintenance cost would be cruel vs the AI. If ship maintenance only covered functional components, then maybe it would be useful.
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December 30th, 2002, 03:34 PM
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BANNED USER
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Re: Salvage leftovers from after a battle
Zero kT Bridge,
Nice idea. It would work in a game with a "Galactic Merchant" that you could "sell" the hulks to, or maybe you would pay them a small sum to take it off your hands. The merchant would then send a Repair ship to take care of it.
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December 30th, 2002, 03:55 PM
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Colonel
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Re: Salvage leftovers from after a battle
Quote:
Originally posted by Puke:
after reading about the mechanics of 0 structure components, I was considering making ships bridges structureless, so that destroyed ships would still linger in space until they are captured or repaired. the main problem with this, is that a fleet would still be bleeding its parent empire of maintenance funds, after it is destroyed.
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HEHE Plan #1 Bleed them dry!
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Kill em all let God sort em out
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December 30th, 2002, 06:54 PM
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Sergeant
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Re: Salvage leftovers from after a battle
It's still doable.
Reduce maintenance costs to zero percent and off set that advantage by playing a limited resource game.
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My granddaddy was a toaster.
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