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January 6th, 2003, 06:20 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: compare with the big budgets like CIV3
Quote:
If sensor range was actually limited and you didn't automatically know everything about a system just by being in it the AI would have much more chance to surprise you.
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It would also give birth to more strategy. "Do I conserve supplies and run straight past his planet, or do I sneak and skulk around the edges?" It would be nice to have, say, a three-sector sensor radius for planets, two for ships/sats/etc.
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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January 6th, 2003, 06:21 AM
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Sergeant
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Join Date: Dec 2002
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Re: compare with the big budgets like CIV3
starfleet battles is the best 'board' type space tactical game imho...
starfleet command 3 (and the earlier Versions) are based on it... i think that combat engine is really good, se4 would still have auto combat, but using formations and even some form of 'rule' system like the ship design 'orders'... but more in depth, more along the lines of starfleet battles
(or something else similar)
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