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January 2nd, 2003, 09:19 PM
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Major
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Re: Fleets don\'t "Load" right.
Quote:
Originally posted by Imperator Fyron:
It is also likely to be done by the order the ships were built. The order of ships in a formation is determined by when they were built, not name. So, cargo loading could be the same way.
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Thanx Fyron
I always wondered how the order of ships in a fleet was determined!
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January 2nd, 2003, 09:30 PM
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National Security Advisor
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Re: Fleets don\'t "Load" right.
I guess I was imaginging I got it switched by renaming the ship. I can't do it now when I try. Wierd.
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January 3rd, 2003, 08:00 PM
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Re: Fleets don\'t "Load" right.
another thing that really sux...
if you have 2 ships, (in a simul game), and they are only 'crossing' each other paths and you want to load cargo from one to the other, it does not work
IE, ship a is empty, ship b is full of troops, they move at the same speed, 5 hexes away from their start point, and end up in the same hex, ship a's "load troops" command will not work
i double check the movement logs and the ships were in the same hex, and troops (or population) was not transferred.
is this one known?
when's the next gold patch coming out, there seems to be quite a few problems still 
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January 3rd, 2003, 08:09 PM
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Re: Fleets don\'t "Load" right.
How is this a bug? I don't even understand how you would give this order. The ship you are giving the load order to would have to be given a target. But the ship that has the cargo you want to load wont be where it was when you gave the other ship the order. See I am agetting confused just talking about it. It's no wonder it doesn't work.
Geoschmo
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January 3rd, 2003, 08:33 PM
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Re: Fleets don\'t "Load" right.
Quote:
Originally posted by geoschmo:
The fighters are recovered automatically as long as the carriers aren't shot out from under them.
Geoschmo
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That may be the solution ... anything can load cargo. But only carriers can recover fighters launched by a planet, and troops would only be on a planet.
Sooo...launch the fighters and give the carrier a recover order. Heck, send the fighters to the nearest warp point and have the carrier rendezvous there.
[ January 03, 2003, 19:58: Message edited by: Arkcon ]
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January 3rd, 2003, 08:33 PM
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Re: Fleets don\'t "Load" right.
all you need is one loaded item on your ship that wants load orders ... try it
there is no target for load orders given in an empty space hex
when i review the orders for the loading ship, it says move to this coordinate, load troops, move to this coordinate
load orders should not be ambiguous if at the time of the execution of the order there is only one possible place to load from in that hex... (imho at least;p)
anyway, it would be nice if that was fixed too 
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January 3rd, 2003, 08:38 PM
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BANNED USER
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Re: Fleets don\'t "Load" right.
Posted by Cirvol, "if you have 2 ships, (in a simul game), and they are only 'crossing' each other paths and you want to load cargo from one to the other, it does not work
"
That would be a neat feature to have.
For now I'd call this a limitation. Maybe someday we will be able to "Script" ship orders and do those things.
[ January 03, 2003, 19:17: Message edited by: Gryphin ]
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