|
|
|
 |

January 7th, 2003, 08:38 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: proximity mines & mine sweepers
thanks spoo but i meant for the standard mines in the game.
__________________
Let the game begin!
Green bug from outa space!
|

January 7th, 2003, 10:30 AM
|
Sergeant
|
|
Join Date: Jan 2002
Location: Sacramento, CA
Posts: 364
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: proximity mines & mine sweepers
This might be O.K. against the AI, but it probably would slow a PBW game way too much.
|

January 7th, 2003, 10:43 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: proximity mines & mine sweepers
Fighters get one strategic move even if they have no engines.
|

January 7th, 2003, 11:41 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: proximity mines & mine sweepers
I had thought to add something like this to Proportions this summer, but I didn't have time to test it, and wasn't sure how well it would work in practice.
I was going to use a new type of drones to replace mines, and have their abilities go up from inert things with range 1 that you dump enough on a warp point and hope warping enemies randomly start adjacent, to things with speed and defenses and maybe seekers or weapons or slow system movement.
The main problem that I could think of though is there is no way to give any unit the ability to attack cloaked ships, without giving them full sensor abilities. This isn't really a problem though if you don't mind cloaked ships being able to slip past mines.
There are also some issues with regular drone launchers, but basically I think it's worth experimenting, if someone has time to do so.
PvK
|

January 7th, 2003, 01:04 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: proximity mines & mine sweepers
Oh, actually, the worse difficulty is that you need to have something visible to your enemies in the sector where the "non-mine mines" are, or combat will never occur. So, you'd want some sort of visible mine or satellite or something, and then you'd have to have one on every minefield, and then rely on decoys for deception.
If we test it and it works really well, maybe we could convince MM to give us a new ability or order for attacking from cloak.
PvK
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|