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  #1  
Old January 9th, 2003, 02:19 AM
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Default Re: New Weapon Concepts

Chaos Cannon: Boltweapon that has unknown damage on a cartain range. E.G. The weapon works via a equation taking in account the amount of ships and the distance from them. Sort of like the Myrionic Carbonizer form Ascendancy.
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Old January 8th, 2003, 05:43 PM
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Default Re: New Weapon Concepts

From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...) Makes a ship good for ranged attacks but vulnerable to a point blank attack.

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Old January 8th, 2003, 06:17 PM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Atrocities:
3. Hell Fire
Weapon that destroys the atmosphere of a planet rendering it a barren moon.
This weapon could make the game unbalanced because race with none atmosphere gets great advantage.
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Old January 8th, 2003, 06:26 PM

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Default Re: New Weapon Concepts

Quote:
Originally posted by asmala:
This weapon could make the game unbalanced because race with none atmosphere gets great advantage.
What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.
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Old January 8th, 2003, 06:56 PM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Andr&eacutes Lescano:
quote:
Originally posted by asmala:
This weapon could make the game unbalanced because race with none atmosphere gets great advantage.
What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.
I tried to make a Genesis type device that would do that, but the atmosphere conVersion ability only works on facilities.
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Old January 8th, 2003, 07:17 PM
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Default Re: New Weapon Concepts

Quote:
Originally posted by Andr&eacutes Lescano:
What about a weapon that changes to your own breathable atmosphere, or to a random one. There should be a way to change atmospheres without needing to colonize first.
That would make the Atmospheric Modification Plant useless. Who would use it and wait 30 turns before the atmosphere is converted when you could change it immediately.
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Old January 8th, 2003, 08:01 PM
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Default Re: New Weapon Concepts

Probably the research cost before you can build the component would be prohibitive, and the actual component cost would be very high too. The facility route, while long and painful would potentially quicker in the short term.

I would like to suggest that the component should look like the giant vacuum cleaner from "Spaceballs"

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