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January 8th, 2003, 10:55 PM
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Re: New Weapon Concepts
Quote:
Originally posted by Ruatha:
quote: Originally posted by Slick:
From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...) Makes a ship good for ranged attacks but vulnerable to a point blank attack.
Slick.
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I like that one, maybe 0 0 0 10 20 30 40 30 20 10 0 0 though? Some time ago (when I first entered this board), I suggested a weapon like this. It was overruled because no weapon in the series would resemble the wepons in The Mod (B5Mod).
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January 8th, 2003, 10:58 PM
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Re: New Weapon Concepts
Ruatha: VGA Planets? What's that?
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January 8th, 2003, 11:19 PM
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Re: New Weapon Concepts
VGA Planets is one of the grandfathers of 4X gaming. It looks like MOO IMHO.
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January 8th, 2003, 11:26 PM
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General
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Re: New Weapon Concepts
Quote:
From SFB really, but maybe make some weapons that have a "myopic zone" where the damage is 0 at close ranges (i.e 0 0 0 50 40 30 20 10 0 ...)
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It would have to be
1 1 1 50 40 30 20 10 0 ...
SE IV interprets the first 0 in the series as "out of range".
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January 9th, 2003, 12:24 AM
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Re: New Weapon Concepts
Quote:
Originally posted by TerranC:
VGA Planets is one of the grandfathers of 4X gaming. It looks like MOO IMHO.
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Concerning Graphics MOO1 wins easily, but in gameplay VGA planets (And Winplanets) beats Moo1 anyday.
It's a PBEM game, stopped playing it when I found SE4.
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January 9th, 2003, 12:46 AM
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Re: New Weapon Concepts
VGA planets is possibly the longest played, most detailed space 4x game out there. it is actually too detailed for me, which would not be bad, if it had a better UI.
SJ had a cool idea for a new weapon: biochemical missiles and torps. add boarding defense to crew, brige, and boarding parties. make a weapon that targets 'security stations only.' And thats it. there you go. cheer.
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January 9th, 2003, 12:53 AM
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Re: New Weapon Concepts
Quote:
Originally posted by Puke:
VGA planets is possibly the longest played, most detailed space 4x game out there. it is actually too detailed for me, which would not be bad, if it had a better UI.
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It's not complicated, take research for example, only ten levels in four areas, wich has to be bought on each station you wish to build those components at.
Lesser research, lesser components and far lesser facilities than SE4.
All the add-ons complicated things as you had to remember different "friendly codes" for ex NUK, HYP etc (I guess we were up to well over 100 different codes),
[ January 08, 2003, 22:55: Message edited by: Ruatha ]
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