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Old January 25th, 2001, 08:17 PM

Tomgs Tomgs is offline
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Default Re: Seekers ability to hit a target.

How about a component that cloaked your emmisions from seekers? It would give you a chance to be missed but only if you had that special type of ECM device. Maybe it should be added into the combat support tree. I don't think this is something that could be modded the way the game is now but maybe its an addition that would help with this controversy.

If this was added maybe different types of missles and ECM could be added. Engine seeking (but not engine destroying) missles. And perhaps missles that used temporal or psysic sensor technology to acquire targets with the appropriate ECM to block those types of seekers. Hmm this may be a better idea for drones though. That way you could build them with the appropriate type of target acquisition device.

[This message has been edited by Tomgs (edited 25 January 2001).]
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Old January 25th, 2001, 09:50 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Seekers ability to hit a target.

Well, looks like the **** has hit the fan on seekers and 'to hit' probabilities. Now let's toss a little more on the fan. The same problem exists with MINES, too. They always hit. This is even more ridiculous than seekers always hitting and the counter measures are more expensive to acquire and use. Both of these 'features' need to be tweaked. Simply treating them like normal weapons would seem to be the simplest answer. Factor in the best combat sensors that the owner of the seekers has since we have to assume that missiles are being built and updated continually, and then use the target's ecm and other defensive values. The same goes for mines.
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