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January 26th, 2003, 12:28 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Troops & Fighters research tree
Quote:
Originally posted by Slick:
for troops, Troop Weapons gives the Ground Cannon series.
Slick.
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Right on!
And
1) Planetary Weapons 1-3 gives Cluster Bombs
2) Shield Damaging Weapons 1-3 gives Shield Depleters
3) Tractor-Repulsor Weapons 7-9 gives Graviton Beams
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circa 650 B.C.
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January 26th, 2003, 12:34 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Troops & Fighters research tree
You need some sort of weapons techs for Fighters too, or you get no weapons. 
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January 26th, 2003, 12:44 AM
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Major
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Re: Troops & Fighters research tree
Quote:
Originally posted by Imperator Fyron:
You need some sort of weapons techs for Fighters too, or you get no weapons.
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Thanks Fyron.
What would I have to research for that?
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Plutarch Morals
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January 26th, 2003, 12:51 AM
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Shrapnel Fanatic
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Re: Troops & Fighters research tree
Nearly any weapons tech. The Small Weapons tech combined with other weapons techs gets fighter weaponry.
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January 26th, 2003, 12:55 AM
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National Security Advisor
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Re: Troops & Fighters research tree
Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.
PvK
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January 26th, 2003, 01:17 AM
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Major
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Re: Troops & Fighters research tree
Thanks PvK and Fyron.
But not all weapons can be used? Y/N.
Is there an easy way of finding out if researching a weapon will provide a "mini-weapon"?
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Know thyself.
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Plutarch Morals
circa 650 B.C.
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January 26th, 2003, 01:51 AM
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Lieutenant Colonel
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Re: Troops & Fighters research tree
Well, you could right-click on the tech area in the research queue and see if it says something like "Small Depleted Uranium Cannon" or "Small Anti-matter Torpedo." That is, if you've already researched Smaller Weapons. If not, then you already know there are a Small DUC and a Small AMTorp. 
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