Attenention TampaGamer...
I saw in another post, can't remember where & couldn't locate it, that only a couple of people have reported the Index Error using your Darlock mod. I don't know if you've localized and solved the little problem or not but I have narrowed the proplem down somewhat (at least I've got it to reproduce the error every time in this scenario).
In the save game I sent you, I turned ON all the AI Ministers (thus, I believe, setting all planets & ships to AI control). All the indivudual ministers were already under AI control. After setting all AI min'trs to ON, hit end turn and instanley Index Error. So I figure it has to be some problem w/what the AI is trying to build on one of your planets.(planet ques(sp) are set at the end of the turn by the AI, I think?)
So I load the game again, look at the colony status screen, narrow the list of possible colonies that will build down to a few - some are already full and some already have facilities in the job que. I go to UNICORN 3, turn its AI on - it's the only planet w/its AI on - and hit end turn. Presto, Index Error. No other planet turned to AI control will duplicate this IE like Unicorn 3 will.
Unicorn 3 is a Huge Gas Giant Military Instalation w/17 of 25 facility slots built. It has 2 cargo I, 4 Rad stor I, 2 Org stor I, 32 Min Stor I, 2 Intel I, 2 Research I, 1 Min Miner I, 1 SY & 1 Small WP.
I appologize for the length and detail of this post but if any of my assumptions are wrong I was hoping someone would correct me. Still tryin to learn all the nuances of this wonderful game, both playing and modding wise.
Hope this helps.
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Character is best defined as that which you do when you believe nobody is watching.
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Character is best defined as that which you do when you believe nobody is watching.
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