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  #1  
Old February 25th, 2003, 12:17 AM
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Default Re: Simultaneous query : recovering fighters

If RDouglas is like, me, he's got this great big light bulb above his head that is as bright as the sun. To me, it is *awesome* that you can put a single fighter bay on a transport and then be able to recover as many fighters as the transport will hold. I mean... you just can't imagine how much time that fact will save me and how much it will add to the game. All this time, I have been recovering fighters to the planet, transferring them to the ship, and so on. This is quite the epiphany. Thanks, Geoschmo. Sorry, if I didn't believe you.

[ February 24, 2003, 22:18: Message edited by: raynor ]
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Old February 25th, 2003, 12:29 AM
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Default Re: Simultaneous query : recovering fighters

No problem Raynor. It's not clear though because it sounds as if Rdouglas is not able to do it in turn based like I am. I am waiting to hear what he is doing so we can explain the difference.

It's also not entirely clear that this whole thing of recovering fighters en masse isn't a bug. While in turn based if I use the regular launch/recover button instead of the remote launch button a window shows up with the number of fighters that can be launched with a slash and then another number. This appears to be supposed to be the numebr that can be recovered. So naturally you would think that's the limit. When you launch fighters the first number goes down, but when you recover them the second number does not.

I never noticed this before today because I almost never play turn based.

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Old February 25th, 2003, 01:11 AM
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Default Re: Simultaneous query : recovering fighters

I don't know if this is the answer or not Geo, but I always thought those numbers worked the following way.

A planet can launch 1000 per turn according to the Launch/Recover Units screen. So it has the numbers 1000/1000.
Those numbers were it could launch 1000 per turn, which is correct on the first set of numbers. The second set of numbers is what is in question, no?
So you're saying that second set supposedly is how many it can recover per turn? I just thought it was there to show how many could be launched to start with.
For example, the planet: Can launch 1000/Can recover(?)1000; could be turned into: Can launch 1000/Out of 1000.

This is the way I thought it was. Correct me if I'm wrong.
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Old February 25th, 2003, 01:15 AM
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Default Re: Simultaneous query : recovering fighters

That is perfectly reasonable Ragnarok. It doesn't really say one way or the other. I like your way though cause it means it's not a bug and won't be changed.

Edit: The more I look the more I think you are right Rag. Nowhere does it say anything about a number of units to be recovered.

[ February 24, 2003, 23:20: Message edited by: geoschmo ]
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Old February 25th, 2003, 01:20 AM
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Default Re: Simultaneous query : recovering fighters

Quote:
Originally posted by geoschmo:
That is perfectly reasonable Ragnarok. It doesn't really say one way or the other. I like your way though cause it means it's not a bug and won't be changed.
That's exactly it, it doesn't say which way it is supposed to be. Because of this, and because it didn't change when you recovered units I just assumed it was supposed to work as I already stated.
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Old February 25th, 2003, 01:56 AM
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Default Re: Simultaneous query : recovering fighters

Quote:
Originally posted by geoschmo:
That is perfectly reasonable Ragnarok. It doesn't really say one way or the other. I like your way though cause it means it's not a bug and won't be changed.

Edit: The more I look the more I think you are right Rag. Nowhere does it say anything about a number of units to be recovered.
When I first played the demo a few years back, that is exactly what it looked like to me. I guess you just interpreted the display incorrectly.
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Old February 25th, 2003, 02:13 AM
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Default Re: Simultaneous query : recovering fighters

I'm pretty pumped (while being embarrassed at the same time.) I added a fighter bay to a transport and was able to recover 100+ fighters at once. It worked the same in both TB and Simultaneous.

Thanks again!

All this time, I just *assumed* that the launch and recover rate were identical. Yeah, yeah, don't tell me about assuming.
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