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  #1  
Old March 5th, 2003, 02:50 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
I never tested AI in such settings. If you like I can tweak AI "not connected" state for your game. It should not be very difficult, mainly changing AI_research.txt file. Tell me what races you want to include - piundon, krill, cryslonite, nostropholo, drushocka, ukra-tal, soul hunters and pequenino use my AI and I'see what I can do.
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53. A matter a fact the Abbidon and CueCappa are already programmed to Continue a balanced research program even if they are left in one system from the beginning of the game and this was programmed prior to July of Last year. That was one of PvKs requirements! So players could play with [all warps connected] off… For some neat Map generated combinations!

I still need to get Peter an Update on them for Plate Armor but other then that there good to go in AI State: Not Connected!. (Open Warp Ship protocols where tested Last year, but I doubt the new upgrades changed those any)

(PVK, I will Email the armor update for you end of week for the Abbi And the CC).


[ March 04, 2003, 13:19: Message edited by: JLS ]
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  #2  
Old March 4th, 2003, 03:59 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PvK:
[QB]You could also reduce the supply capacity of all engines.
Pete,
Will this put the Ship in a possible supply problem and cause it not to sentry in some cases even one move away? Would it then be a must now to install at least one Supply Storage Bay to avoid sentry problems even after a refuel, by a supply ship?

There may be criticism that 2 engines carry the same amount of [Supply Storage] as one Supply storage bay, and what engineer would do this, but I look at the engine supply; indicative to the math required to have a ship move a desired distance to the designers intent. One could also change the sentence to read something other then 'Descr := Can store 250 units of supply' to lets say the (Pulse from a Ion Engine ???? ????? I don’t know, you’re the writer I just fix refrigerators for a living

[ March 04, 2003, 17:01: Message edited by: JLS ]
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Old March 4th, 2003, 04:15 PM
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oleg oleg is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
I mean that I did not test my AIs for not connected state. I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.
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Old March 4th, 2003, 05:04 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
I mean that I did not test my AIs for not connected state. I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.
Actually I think yours are good to go as well in AI Not connected!!!!!
And your AIs in other areas accomplish things in a better way then Abbi's and CC.
Please, don't you misunderstand me

What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are.

[ March 04, 2003, 15:06: Message edited by: JLS ]
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With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old March 4th, 2003, 05:45 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
quote:
Originally posted by oleg:
quote:
Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
I mean that I did not test my AIs for not connected state. I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.
Actually I think yours are good to go as well in AI Not connected!!!!!
And your AIs in other areas accomplish things in a better way then Abbi's and CC.
Please, don't you misunderstand me

What I was saying, it seemed like it was implied that Proportion 2.53 was't good to go in all AI files that are packaged. I beleive they are.

But I REALlY did not try them in Non Connected for more than few turns ! Somehow I did't think many people will use this setting. My mistake.
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Old March 4th, 2003, 06:01 PM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.

Good stuff.

I and a lot of other Moders have followed your example, since!!!
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #7  
Old March 4th, 2003, 06:01 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
Efficient Engines, I think I would probably just remove them.
I should better not remove anything, just change values, right? Otherwise, I guess the AI ship designs might get in trouble.

Spaceyard components with reduced org output, great idea. Gimme more like this...

I guess one reason for PvK has not done this yet could be the running games on PBW? I mean... you know what I mean.
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