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March 5th, 2003, 02:50 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by oleg:
I never tested AI in such settings. If you like I can tweak AI "not connected" state for your game. It should not be very difficult, mainly changing AI_research.txt file. Tell me what races you want to include - piundon, krill, cryslonite, nostropholo, drushocka, ukra-tal, soul hunters and pequenino use my AI and I'see what I can do.
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Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53. A matter a fact the Abbidon and CueCappa are already programmed to Continue a balanced research program even if they are left in one system from the beginning of the game and this was programmed prior to July of Last year. That was one of PvKs requirements! So players could play with [all warps connected] off… For some neat Map generated combinations!
I still need to get Peter an Update on them for Plate Armor but other then that there good to go in AI State: Not Connected!. (Open Warp Ship protocols where tested Last year, but I doubt the new upgrades changed those any)
(PVK, I will Email the armor update for you end of week for the Abbi And the CC).

[ March 04, 2003, 13:19: Message edited by: JLS ]
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March 4th, 2003, 03:59 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 4th, 2003, 04:15 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
Oleg, I may be misunderstanding? But all the AI is already programmed for AI State: Not Connected since well before Proportions 2.53 and are good to go in all AI files that are packaged (I believe) with Proportions 2.53.
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I mean that I did not test my AIs for not connected state. I checked your AIs scripts and envy how good it is set ! I will do some work and post updated files ASAP.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 05:04 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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March 4th, 2003, 05:45 PM
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Lieutenant General
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 4th, 2003, 06:01 PM
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Lieutenant Colonel
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
What I like best for the AI that you accomplished. Oleg, is your Support Ship Design.
Good stuff.
I and a lot of other Moders have followed your example, since!!!
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March 4th, 2003, 06:01 PM
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First Lieutenant
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by PsychoTechFreak:
Efficient Engines, I think I would probably just remove them.
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I should better not remove anything, just change values, right? Otherwise, I guess the AI ship designs might get in trouble.
Spaceyard components with reduced org output, great idea. Gimme more like this...
I guess one reason for PvK has not done this yet could be the running games on PBW? I mean... you know what I mean.
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