.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 5th, 2003, 10:38 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

I've never actually done any modding, but I'll help any way I can.
Reply With Quote
  #2  
Old March 5th, 2003, 12:33 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Ok. there is a HUGE AI problem in non-connect state. It is a famous "colony ship bug" described by Master Belizarious in "AI death match problem". It is a general AI problem and is not related directly to proportions or any particular AI. There is a way to fix it and I'm working on few Proportions AI. If you can delay the start of your game a little, I'll post modified files.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #3  
Old March 5th, 2003, 12:36 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
(BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).

Following AI races are involved in this little pre-test:

-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)

Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
Thanks, I never liked 5K start up and may let some mistakes creep in. Sorry about that. Just readjast points as you see fit !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old March 5th, 2003, 12:51 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
If you can delay the start of your game a little, I'll post modified files.
Sure, I have not even started to tweak the files for it yet. I expect the main part of the adjustments will not take place before Friday and I think I need at least the whole weekend to fiddle out the settings... Take your appreciated time.

I will see what I can for the empire files, but in some cases there have been +/-2000 pts and even the recommended racial traits are not easy to put together. I just do not want to screw up the AI with it.
Reply With Quote
  #5  
Old March 5th, 2003, 12:56 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by oleg:
If you can delay the start of your game a little, I'll post modified files.
Sure, I have not even started to tweak the files for it yet. I expect the main part of the adjustments will not take place before Friday and I think I need at least the whole weekend to fiddle out the settings... Take your appreciated time.

I will see what I can for the empire files, but in some cases there have been +/-2000 pts and even the recommended racial traits are not easy to put together. I just do not want to screw up the AI with it.

As long as you keep the same traits as for 2000 start and simply beef up statistics, there should be no problems at all. Some "neutral" traits like "propulsion expert" or "hardy industrialist" would work fine as well.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #6  
Old March 5th, 2003, 08:51 PM

JLS JLS is offline
Lieutenant Colonel
 
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
JLS is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PvK:
I am starting to think maybe I should try to see if there are volunteers to help implement Proportions 3 and/or Foundations. It's a ton of work just figuring out what to do, and a cubic ton of work to actually do it, but maybe if we divide it up amongst some volunteers, it could work out. Of course, that still leaves a ton for me to do first... ;-)

PvK[/QB]
You haven’t started Proportions 3.00 yet
You know I'm in and you know what I like to work on
So start delegating; PvK

NOW!

[ March 05, 2003, 18:51: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
Reply With Quote
  #7  
Old March 5th, 2003, 09:17 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thinking about the spaceyard component tweaks. I understand the restriction of organic output to let's assume 50% or maybe 25% to circumvent the 1turn colonizer builds. It should be harder to clone or replicate organic material in space anyway, but not too much because of the organic races (org. armor and such) should not be screwed up with it. Another possibility could be to increase the organic needs of a colony pod AND additionally decrease of SY organic output by 50%. I mean, a colony pod could use some more than 2000 org vs. 3500 min.

PvK, was it intended to use SY components on transporters (cargo capability in question), or is it a kind of compromise?

oleg, I am going to look into your ship designs and some AI usage out of the simulation test also, but I appreciate if you provide any comments regarding SY component usage of the AI.
After >60 years all of the WP opening races are lacking minerals, organic cargo is full (as expected). All right, SM ships are expensive. A soulHunter Planet creator has been built with a religious talisman (no weapons), 17K min maintenance costs.

[ March 05, 2003, 20:15: Message edited by: PsychoTechFreak ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.