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  #1  
Old March 5th, 2003, 12:36 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
(BTW, I have noticed some glitches in the empire setups for: Drushocka, Pequeninos, Piundon and a smaller one (150 pts not set) in UkraTal).

Following AI races are involved in this little pre-test:

-Krill (olegs latest and greatest)
-Cryslonite
-Nostropholos
-SoulHunters/Shag'Toth
-UkraTal (with 150 pts. not set)

Let's see if my watching empire will be crunched up tomorow morning. I could do a snapshot of the races and what they are looking for, before I go to bed tonight.
Thanks, I never liked 5K start up and may let some mistakes creep in. Sorry about that. Just readjast points as you see fit !
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Old March 5th, 2003, 12:51 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by oleg:
If you can delay the start of your game a little, I'll post modified files.
Sure, I have not even started to tweak the files for it yet. I expect the main part of the adjustments will not take place before Friday and I think I need at least the whole weekend to fiddle out the settings... Take your appreciated time.

I will see what I can for the empire files, but in some cases there have been +/-2000 pts and even the recommended racial traits are not easy to put together. I just do not want to screw up the AI with it.
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Old March 5th, 2003, 12:56 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by oleg:
If you can delay the start of your game a little, I'll post modified files.
Sure, I have not even started to tweak the files for it yet. I expect the main part of the adjustments will not take place before Friday and I think I need at least the whole weekend to fiddle out the settings... Take your appreciated time.

I will see what I can for the empire files, but in some cases there have been +/-2000 pts and even the recommended racial traits are not easy to put together. I just do not want to screw up the AI with it.

As long as you keep the same traits as for 2000 start and simply beef up statistics, there should be no problems at all. Some "neutral" traits like "propulsion expert" or "hardy industrialist" would work fine as well.
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Old March 5th, 2003, 08:51 PM

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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PvK:
I am starting to think maybe I should try to see if there are volunteers to help implement Proportions 3 and/or Foundations. It's a ton of work just figuring out what to do, and a cubic ton of work to actually do it, but maybe if we divide it up amongst some volunteers, it could work out. Of course, that still leaves a ton for me to do first... ;-)

PvK[/QB]
You haven’t started Proportions 3.00 yet
You know I'm in and you know what I like to work on
So start delegating; PvK

NOW!

[ March 05, 2003, 18:51: Message edited by: JLS ]
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Old March 5th, 2003, 09:17 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Thinking about the spaceyard component tweaks. I understand the restriction of organic output to let's assume 50% or maybe 25% to circumvent the 1turn colonizer builds. It should be harder to clone or replicate organic material in space anyway, but not too much because of the organic races (org. armor and such) should not be screwed up with it. Another possibility could be to increase the organic needs of a colony pod AND additionally decrease of SY organic output by 50%. I mean, a colony pod could use some more than 2000 org vs. 3500 min.

PvK, was it intended to use SY components on transporters (cargo capability in question), or is it a kind of compromise?

oleg, I am going to look into your ship designs and some AI usage out of the simulation test also, but I appreciate if you provide any comments regarding SY component usage of the AI.
After >60 years all of the WP opening races are lacking minerals, organic cargo is full (as expected). All right, SM ships are expensive. A soulHunter Planet creator has been built with a religious talisman (no weapons), 17K min maintenance costs.

[ March 05, 2003, 20:15: Message edited by: PsychoTechFreak ]
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Old March 6th, 2003, 03:19 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by PsychoTechFreak:
oleg, I am going to look into your ship designs and some AI usage out of the simulation test also, but I appreciate if you provide any comments regarding SY component usage of the AI.
After >60 years all of the WP opening races are lacking minerals, organic cargo is full (as expected). All right, SM ships are expensive. A soulHunter Planet creator has been built with a religious talisman (no weapons), 17K min maintenance costs.[/QB]
Ooops Will take a look. I posted new Version of my AIs. The should work MUCH better in Non-connected games !
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Old March 6th, 2003, 07:48 PM
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Nobody was this willing to help out with Adamant Mod when I asked for help. Oh well.
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