
March 11th, 2003, 10:56 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Read my EDIT below:
Quote:
EDIT:
It is the same with turn based, WPs connected, finite resources, proportions, medium quadrant strands:
Approximately one year after the homeplanet has been depleted, the CC facilities are gone. No message about it also (same as in AICampaign).
JLS, I think we need a workaround for AIC/proportions games with finite resources. I am going to continue some simulations with infinite resources now, because I think it does not make much sense to continue finite resources with these conditions. SE4batch and AI deathmatch#2 computing can be trusted again !
PS: To make it clear, all of the tests above have been done without SE4batch !
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After your homeplanets have been depleted completely (0 minerals) you need to wait about another year, then take a look again ! It looks like a misunderstanding, I am talking about resources depleted on the planet (values on 0kT), not about a lack of AI resources.
[ March 11, 2003, 21:01: Message edited by: PsychoTechFreak ]
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