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  #1  
Old March 12th, 2003, 12:49 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

PsychoTechFreak,

I have your Email but no attachment
~~~~
"Other stuff"

You indicated that you made changes to the Settings.Txt…
If you can give me a copy of that file and any other files you may have changed along with the save games, that would be great.

I will put all your files in my AIC folders and load your test, this way there will be no way I can corrupt your data if I advance the turns
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #2  
Old March 12th, 2003, 12:56 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Don't rush, Email
I am still curious on the ship and unit makeup from your DOS test, when I get the save files I will see that then.

I have the data you posted...This is enough for now, thanks.

~~~
This can be helped thru AI_Construction_Facilities, Home World: Tweaks .

But I will see if I can stop this altogether thru the Facility data file, first. EDIT: I think it will work

If anyone, has other ideas please post.
~~~

I will have all the AI updated files to you after I Change and test them for a few days.

Good job, PsychoTechFreak

[ March 12, 2003, 00:03: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #3  
Old March 12th, 2003, 01:26 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:

I have your Email but no attachment
~~~~
"Other stuff"

You indicated that you made changes to the Settings.Txt?
Ya, I have seen the mess in my output folder. I will upload the stuff from my office PC tomorrow, obviously the problem at home is about bigger attachments.

I will send the settings.txts together with the savegames, I have found one AICampaign test and I will see if I can recover the quick proportions test+ settings.txt. These small attachments hopefully will go out at least.
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  #4  
Old March 12th, 2003, 01:46 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

PsychoTechFreak,

The hundred turn, incremental save; also would be invaluable so I can track there progress!
No hurry though this can wait, till you get an opportunity, thanks.

CES-Incorp@msn.com

Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?

With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.

In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.

[ March 11, 2003, 23:59: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #5  
Old March 12th, 2003, 02:10 AM

JLS JLS is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Owe, one more thing, PsychoTechFreak.

Actually, I assumed you have had a lot of experience in space empires IV

You do

Thanks.
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #6  
Old March 12th, 2003, 08:26 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
Yes, but I have not yet tweaked and experimented with it. And with AI vs. AI simulations I guess it makes not that much sense, because...

Quote:
With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.

In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
Agreed. But SE4batch can not help a lot with this, it is just a very good tool to compare AI vs. AI. So you need to wait upon player input from solo longterm games.
Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98.

This one makes me curious now:
Quote:
Version 1.24:

7. Fixed - AI should scrap any atmospheric converters if the desired
atmosphere has been attained on the planet.
Does the AI really make a reasonable use of ACs, does it scrap the ACs when the planet has turned to breathable?
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  #7  
Old March 12th, 2003, 10:16 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Slow down exploration speed in AICampaign/PROPORTIONS

Quote:
Originally posted by JLS:
The other day, Master Belisarius sent me a huge attachment that was fine thru

CES-Incorp@msn.com
How huge is "huge"? MSN just sends Messages back like this:

Quote:
Error transferring to smtp-gw-4.MSN.COM; SMTP Protocol Returned a Permanent Error 552 Message size exceeds fixed maximum message size
I am going to cut it down...
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