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March 12th, 2003, 12:49 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
I have your Email but no attachment
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"Other stuff"
You indicated that you made changes to the Settings.Txt…
If you can give me a copy of that file and any other files you may have changed along with the save games, that would be great.
I will put all your files in my AIC folders and load your test, this way there will be no way I can corrupt your data if I advance the turns 
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March 12th, 2003, 12:56 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Don't rush, Email
I am still curious on the ship and unit makeup from your DOS test, when I get the save files I will see that then.
I have the data you posted...This is enough for now, thanks.
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This can be helped thru AI_Construction_Facilities, Home World: Tweaks .
But I will see if I can stop this altogether thru the Facility data file, first. EDIT: I think it will work
If anyone, has other ideas please post.
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I will have all the AI updated files to you after I Change and test them for a few days.
Good job, PsychoTechFreak
[ March 12, 2003, 00:03: Message edited by: JLS ]
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March 12th, 2003, 01:26 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
I have your Email but no attachment
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"Other stuff"
You indicated that you made changes to the Settings.Txt?
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Ya, I have seen the mess in my output folder. I will upload the stuff from my office PC tomorrow, obviously the problem at home is about bigger attachments.
I will send the settings.txts together with the savegames, I have found one AICampaign test and I will see if I can recover the quick proportions test+ settings.txt. These small attachments hopefully will go out at least.
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March 12th, 2003, 01:46 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
The hundred turn, incremental save; also would be invaluable so I can track there progress!
No hurry though this can wait, till you get an opportunity, thanks.
CES-Incorp@msn.com
Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.
In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
[ March 11, 2003, 23:59: Message edited by: JLS ]
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March 12th, 2003, 02:10 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Owe, one more thing, PsychoTechFreak.
Actually, I assumed you have had a lot of experience in space empires IV
You do
Thanks.
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March 12th, 2003, 08:26 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Did you get a chance to look at the AIC Vehicle data file yet, for AI balance Tech in ship sizes?
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Yes, but I have not yet tweaked and experimented with it. And with AI vs. AI simulations I guess it makes not that much sense, because...
Quote:
With a reduced maintenance on Carriers and Higher end ships; as it will relates to late game increased ship counts for the AI.
In AIC I have did very little tweaks to the high end ships for fear of play balance. I would rather a human Player do well in the end game then sour a 1000 turn game with an unbeatable AI.
It is pretty close to being on, but I will need more player input to raise AI late game ship Count.
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Agreed. But SE4batch can not help a lot with this, it is just a very good tool to compare AI vs. AI. So you need to wait upon player input from solo longterm games.
Did you install SE4batch from Master B. already? I highly recommend it, if your SE4 is running under win 95/98.
This one makes me curious now:
Quote:
Version 1.24:
7. Fixed - AI should scrap any atmospheric converters if the desired
atmosphere has been attained on the planet.
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Does the AI really make a reasonable use of ACs, does it scrap the ACs when the planet has turned to breathable? 
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March 12th, 2003, 10:16 AM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
The other day, Master Belisarius sent me a huge attachment that was fine thru
CES-Incorp@msn.com
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How huge is "huge"? MSN just sends Messages back like this:
Quote:
Error transferring to smtp-gw-4.MSN.COM; SMTP Protocol Returned a Permanent Error 552 Message size exceeds fixed maximum message size
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I am going to cut it down...
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