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March 4th, 2003, 04:26 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: A Moo3 Reject
Yes, for a new one to SEIV the AI is tough to beat. But once you get expierience enough at it the AI won't be much of a challenge unless you have TDM with high bonus and high difficulty. Once you get that setting down to where you don't lose. You move onto multiplayer via PBW. 
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 4th, 2003, 04:47 AM
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Shrapnel Fanatic
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Re: A Moo3 Reject
Fist welcome.
Quote:
If you set "high difficulty" and "high bonus" - yes. For first game with TDM do not try higher than "low bonus"
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Very well explained.
The best part about SEIV is once you decide to try it, you often more than not, become addicted. Then you discover Play By Web. And that opens up a whole new realm of possiblities for you to explore.
Playing agianst the machine is one thing, but playing against the living, well that is something entirely differant.
Quote:
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).
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Try that with SEIV and see what happens. If the Intel projects don't get you, the AI fleet will.
[ March 04, 2003, 02:48: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 4th, 2003, 04:51 AM
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Re: A Moo3 Reject
Your looking forward to kicking newbie ***, aren't you atrocities? 
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March 4th, 2003, 06:28 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: A Moo3 Reject
This is where you will get your A55 kicked
http://seiv.pbw.cc
Mind you it takes about 3 to 4 months to finish a game...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 4th, 2003, 03:41 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: A Moo3 Reject
Quote:
Originally posted by Mondu999:
That's what I want. A computer AI that can actually win. I've been complaining since the release of Moo3 that you can win the game mostly by clicking 'end turn' (no joke).
I want to see the screen of defeat. It will be so much more worthwhile when I see the victory screen
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Win a game only clicking "end turn"!!! Mon Dieu! (not Mondu!).
Seems to be that I'll wait to purchase Moo3 for no more than 10 dollars...
About the AI difficulty in SE4... well, think depend of the AIs (modded or not), depend of the game settings (for example in big galaxies the AIs are a lot less efficient), and depend of your skills (off course!).
- About the modded AIs: although for the SE4 standard data files does exist a few strong AIs out of the TDM modpack (the Khrel for example), most of them are included into the TDM modpack.
It not mean IMHO, that all the AIs there are so strong (as proved the first AI Death Match and the current one that I'm running), but ALL of them are a lot better than the standard SE4 AI.
The best TDM AIs in the first Death Match were: Narn Regime, Pyrochette, United Flora, EEE, Earth Alliance, Aquilaeian, Toron, Space Vikings and Klingon.
I should include 2 recent TDM AIs: the Fazrah and the Gron. Also, I think the Rage is a good option (specially for a newbie), the CueCappa and my new AI script: the Tessellate .
- About the game settings: you always should give them at least low bonus if you want to have problems... Also, although could be less funny, I'm 100% sure that the AI play a lot better in Small Galaxies. When the AI has many fronts to defend or attack, the AI became less and less efective.
- About your skills: well, most the newbies had problems with the TDM AIs and low bonus.
And although I'm experienced in SE4 and know that I'm not one of the worst players, believeme but playing against 4 TDM AIs inside an small galaxy and giving them High Bonus, usually I lost my games...
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March 5th, 2003, 02:02 AM
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Private
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Re: A Moo3 Reject
Master Belisarius:
What's the hardest possible setting on large galaxy with TDM mod? (I like epic battles with lots of shootin')
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March 5th, 2003, 02:25 AM
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Colonel
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Re: A Moo3 Reject
Quote:
Originally posted by Mondu999:
Master Belisarius:
What's the hardest possible setting on large galaxy with TDM mod? (I like epic battles with lots of shootin')
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As new player, you could play a challenging epic game, I'm sure.
Just pick 10-12 TDM races, give them high bonus, high computer player difficulty, select 3 starting planets, and play in a large galaxy (you could play a game with 255 systems if you wish, just changing the settings.txt line Maximum Number Of Systems := 100 to 255).
Do not play with neutrals (too easy to capture them an use their people in doomed colonies).
If you want more challenge, you can:
a) select to play a game with 5000 points to create the empire, and then, pick 2000 points yourself (then all the AI players will have 5000 pionts).
b) Select AI vs humans. This is not funny in terms of diplomacy (and anyway this is one of the weak poins of SE4), but you will get the ultimate challenge.
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