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June 10th, 2003, 02:18 PM
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Lieutenant Colonel
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Re: A Moo3 Reject
Quote:
Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
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Remember my post awhile back about a camel being a horse designed by committee? 
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June 10th, 2003, 02:22 PM
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Shrapnel Fanatic
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Re: A Moo3 Reject
Quote:
Originally posted by General Woundwort:
quote: Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
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Remember my post awhile back about a camel being a horse designed by committee? And how right you were. I guess the logo at QS is "SNAFU".
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 10th, 2003, 02:56 PM
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Captain
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Re: A Moo3 Reject
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 10th, 2003, 03:47 PM
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Colonel
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Re: A Moo3 Reject
Quote:
Originally posted by Atrocities:
How is it possable that one guy, Aaron, working on his own can invent such a game as SEIV whereas a team of "motivated" people working at QS could only come up with a lame assed game like MOO3?
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There is a word for this. I have heard it called Guruware, though I cannot find that term in Google, so it must not exist. While Guruware tends to have limitations, if it is done right a Guruware application is the only place you will find elegant code anymore.
Since the Algorithm, Application, and Solution are all under the control of a single individual, there are no communication issues, no short-sighted managerial decisions, and nothing to cloud the unity of vision and purpose.
The limitations of Guruware are found in scaling and maintainability. Since it is the work of one person, scaling the solution up to support the amount of features commonly found in Bloatware, or to service a larger number of Users, a larger quantity of data, or to run on a larger number of processors challenges the inherent limitations of mortal men. In addition to that, the author is human and things happen to individual humans.
As well, the author tends to be an inflexible control freak who refuses to bend to the will of his Users and views his code, and the decisions he made in that code, as sacrosanct and above question. After all, he wrote it and it works. Should another body come into possession of the code they may have trouble troubleshooting, rewriting, or even understanding it. Interestingly, Aaron and SE IV do not seem to suffer this issue: Aaron has allowed others to change the way his game works and I cannot think of a more flexible game.
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June 10th, 2003, 04:09 PM
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Captain
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Re: A Moo3 Reject
Aaron listens to his customers. Then he gives them what they ask for.
I suspect he also listens to his testers, which puts him ahead of 99% of the game companies out there (game companies in general, not just computer game companies).
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 10th, 2003, 05:06 PM
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Private
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Re: A Moo3 Reject
Quote:
Originally posted by Chief Engineer Erax:
Hey, let's look at the bright side - maybe the MoO license will become so cheap that a small, high-quality developer can buy it and make a halfway decent MoO 4.
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With the reception that MOO3 has generated, we could each kick $5.00 into the kitty and buy the license outright!!!
It would make a nice birthday present for Aaron, wouldn't it? He could mount it on his wall like a hunting trophy...
--Raynfala
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June 10th, 2003, 05:11 PM
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Private
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Re: A Moo3 Reject
Quote:
Originally posted by Chief Engineer Erax:
Have you noticed how no one ever asks about the 'cheat codes' in SEIV ? Have you noticed how the opposite of that (how to make the AI smarter; how to make the game harder) generates so much traffic here ?
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sarcasm mode: on
could somebody tell me were i can get an app to give all my ships and fleet max exper.
thanx
sarcasm mode: off
--Raynfala
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