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Old March 21st, 2003, 03:48 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by Imperator Fyron:
QR's remove a major strategic element from the game for very little cost. That is the crux of the problem. 1 QR keeps a 5000 ship fleet supplied each turn. This is extremely unrealistic.
Yes, I agree.

Limiting the QR to the ship it is installed on is a solution. That would be analogous to the reactors on US Carriers.

Or, as has been suggested, limit its production of supplies to a set amount.

I too dislike the micromanagement in the middle and end game. And at first I thought it would increase it significantly. Uggggg!!!!

But putting a QR on each ship would actually reduce it a bit, since one would no longer have to produce supply ships (a ship with a QR) and make sure there is a supply ship with each fleet.
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