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  #1  
Old March 20th, 2003, 04:15 AM
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Atrocities Atrocities is offline
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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

Before SEIV the game I played the most was Tribes and Tribes 2.

They both are MP first person based games, but are so very much more than any other game on the market in that classification.

You have to use strategy, cunning, tactics, and even a bit of bravery and cowerice to survive. Tribes made HL/CS look like childs play. The interaction, the chat, the players, the game play, and above all esle, the customizability of the game has only been equaled by SEIV. So ya, it is a damn fine game indeed and I am proud to say I love it.

They both are great games, but Tribes did a better job of drawing you into twelve hour gaming sessions better than Tribes 2 did so Tribes is by far my favorate with Tribes 2 coming in after SEIV.

There is also Rebellion and BOTF for those who enjoy good turn based and RTS games.

I disliked Empire Earth and many previous cloans of AOE's. Starcraft was fun, but it got old real fast.

[ March 20, 2003, 02:18: Message edited by: Atrocities ]
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  #2  
Old March 20th, 2003, 04:19 AM

BadAxe BadAxe is offline
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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

Another vote for The Operational Art Of War!

Not turn based but much fun is Age Of Sail 2.
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  #3  
Old March 20th, 2003, 04:55 AM
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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

For science fiction, my vote (if we're excluding SEIV of course) would be for Sid Meier's Alpha Centauri. If they had just made one more patch, I would still be playing it.

For wargames, I like Combat Mission - an excellent blend of turn-based tactics and real-time action. If SEV executes tactical combat in the same general way (give ships or Groups orders, click "go," watch action, repeat) I'm all for the real-time turn-based hybrid.

PS. Personally, I don't understand the fuss about real-time combat. We essentially have that in SEIV with strategic combat in simulaneous games: give orders, watch action.
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Old March 20th, 2003, 04:59 AM
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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

Quote:
Wow. MoM2 with Sid? That would be great!!
That would be awful. Sid lost his ability to make great games. Look at that pile of burning rubbish that is Civ3.

Quote:
PS. Personally, I don't understand the fuss about real-time combat. We essentially have that in SEIV with strategic combat in simulaneous games: give orders, watch action.
It is because some people have an unfounded fear of anything mentioning the phrase "real-time". They see C&C and Warcraft/Starcraft and think that is all that real-time is. They do not realize the possibilities, and how pauseable real-time (where you can issue as many orders and view whatever you want while the combat is paused) is better for combat than any turn-based system.

[ March 20, 2003, 03:01: Message edited by: Imperator Fyron ]
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  #5  
Old March 20th, 2003, 05:22 AM

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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

"The funny thing is, before Heroes of Might and Magic IV, the Last predecessor I played was Kings Bounty for the Commodore 64"

Yes! I have that game for PC. Love it, but to this day I can never beat it..I always run out of time.

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  #6  
Old March 20th, 2003, 08:34 AM
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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

Hi BadAxe

very glad to find another age of sail 2 player here.
I recently got privateer's bounty as well
and it works very smoothly
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  #7  
Old March 20th, 2003, 12:25 PM

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Default Re: OT) Best Turn Based Game: Fantasy or Space or War

Quote:
It is because some people have an unfounded fear of anything mentioning the phrase "real-time". They see C&C and Warcraft/Starcraft and think that is all that real-time is. They do not realize the possibilities, and how pauseable real-time (where you can issue as many orders and view whatever you want while the combat is paused) is better for combat than any turn-based system.
Not at all, sorry. The problem is not the "understanding". Its the "not accepting". I do understand the concepts of real time, and I played not only command and conquer. I tested many real time games (even pausables like SFB etc.)

What you do not "understand" is that EVERY kind of real time game, if pausable or not, favors action to thinking. I am not willing to play a game in which it is important if I hit the mouse button at the correct second just to give some orders before he does the same a second later. And if he dont press his mouse button because he is thinking too slow, he will be annihilated. Very funny. This is not the game I want to play.

If you like to play games where it is important at which time I am hitting the mouse button play one of the myriad "4x" real time games out there. But dont try to convert one of the few remaining fortresses of good turnbased gaming, the SE series to trendy realtime. (trendy for me because I am playing games, computer and board, since 20 years now, and I was observing the upcoming of the real time mania first handed)

The problem is that pro real time opinions like yours (which are of course as valid as mine from a neutral point of view) are signalizing Aaron that its ok if he do SE5 with a Rt-tactical engine (instead of letting it as it is) Of course somebody (like me) has to do something against such lobbying.

tschüß
Klaus

[ March 20, 2003, 10:31: Message edited by: klausD ]
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