
March 25th, 2003, 01:07 PM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
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Re: OT) Best Turn Based Game: Fantasy or Space or War
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Remember the computer Version of Advanced Third Reich?
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Yes, it was not that good. It had an inferior AI and the rest - well.
Imp Fyron
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I will try to alleviate your confusion.
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Thanks for helping me
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It is not hard to create a real time engine for SE5 that makes combat exactly like SE4, except without the stupid quirks that only appear by having disjointed movement and firing phases. Real time would essentially be identical to se4 combat, except the turn processing is done in real time, instead of one ship, one weapon at a time.
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IMO its not only not hard its fully impossible. The spirit of tactical SE4 combat lies in that what you call "stupid quirk". What you dont like -the "disjointed movement and firing phases" are very important and nice to play (at least for turnbased fans) This kind of sequence is not a quirk, it a achievement of long standing gaming traditions. (computer and board)
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I personally hate RTS games. They are not strategy games, but tactical games.
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Then I dont understand why you are for a real time engine in SEV ship combat. If I hate something I am not for it.
BTW - RT games could be both strategic and tactical in scope. As TB games could be. The mode of play has nothing to do with the scale of game.
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It has everything to do with making combat balanced and more realistic, and eliminating all of the problems of all turn based combat systems.
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Maybe you have a different approach what "balanced" and " realistic" mean than I. Maybe you an explain when a game is for you realistic and balanced.
Secondly there are no problems at all with "all turn based combat systems". They are fine as they are. (at least if they are good designed)
tschüß
KlausD
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