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March 23rd, 2003, 07:30 AM
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Private
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Join Date: Oct 2002
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Re: Climate Control Facility
I did some test and found that the increment of CCF is now 0.01/0.02/0.03 per year, compared with the starting climate index between 0.00-1.50. Several CCFs are needed to make it faster. Does the decimal fraction being rounded down? Not sure.
Compared with its researching/building cost, it shall be more effective, maybe 0.1/0.2/0.3 per year.
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March 23rd, 2003, 07:36 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Climate Control Facility
The fractional conditions value is never rounded. The .01-.03 is just added to whatever number the value has.
Deadly planets will eventually get better, it just takes a long while because they can be down at 0.00.
Totally changing the atmospheric conditions of a planet should be a long, arduous process. It should not happen in a short time frame.
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April 9th, 2003, 06:14 PM
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Private
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Join Date: Mar 2003
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Re: Climate Control Facility
Thanks. It took me another somewhat 20 more turns to have it changed to its next climate level. By the time the result was shown rest of my entire colonies including my homeworld became inhabitable and I had to quit the campaign. I am really wondering how other fellows are coping with those waves of atmospheric sabotages.  especially when the campaign led the player to be in a 'defensive position'
It simply sucks, and I can't find a way to stop it.
[ April 09, 2003, 17:18: Message edited by: Larsius ]
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Larsius the Darkness
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April 9th, 2003, 09:59 PM
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Shrapnel Fanatic
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Re: Climate Control Facility
The intel projects and radiation bombs do indeed to a lot more damage than the CCF fixes in a short time frame. This is realistic though, cause it is much easier to destroy an atmospheric system than it is to create a perfectly-balanced atmospheric system.
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April 9th, 2003, 10:04 PM
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First Lieutenant
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Re: Climate Control Facility
My first games intel wacked me as well. I have mostly taken to making sure I have at least as much intel as the best guy (as far as I can figure) and making sure to have at least 3 CI projects going at a time.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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April 10th, 2003, 05:35 PM
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Colonel
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Re: Climate Control Facility
I myself do not use the Intel to damage planets...they WILL be mine soon! 
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Kill em all let God sort em out
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April 10th, 2003, 06:39 PM
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General
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Join Date: Apr 2001
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Re: Climate Control Facility
What I want to know is why the game never seems to generate any planets with a rating below Unpleasant... the only way to get a Harsh or Deadly planet is through the use of rad bombs or intel... it's hard coded too, too bad, since it would be interesting to decide, do I colonize the paradise world with little actual value or the mineral rich world where my population won't reproduce at all? 
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The Ed draws near! What dost thou deaux?
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