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March 20th, 2003, 10:35 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Intel Oddity
Perhaps disruption has a higher chance to succeed?
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March 20th, 2003, 10:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Intel Oddity
100% chance once past CI. All projects have a 100% except for Puppet Political Parties, which gets 50% hard coded.
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March 21st, 2003, 02:24 AM
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Second Lieutenant
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Re: Intel Oddity
I agree. Procurement should be more expensive. To destroy resources, an agent could plant a bomb near a storage facility but to move resources from that planet to your own empire would be a lot more difficult
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March 20th, 2003, 07:26 PM
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First Lieutenant
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Re: Intel Oddity
Quote:
Originally posted by Imperator Fyron:
Why does Economic Disruption lower enemy resource storage by 10000 points and cost 20000 intel
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Because intel is poorly balanced... 
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March 20th, 2003, 08:46 PM
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Shrapnel Fanatic
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Re: Intel Oddity
Yes Spoon, we know that all to well, don't we.
[ March 20, 2003, 18:46: Message edited by: Imperator Fyron ]
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March 21st, 2003, 04:04 AM
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Private
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Re: Intel Oddity
Intel does seem pretty unbalanced. Either nothing gets through and you are fine, or everything gets through and you are toast.
Does anyone know if there are plans to change it in future Versions?
Spig
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March 21st, 2003, 05:59 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Intel Oddity
Quote:
Originally posted by Spig:
Does anyone know if there are plans to change it in future Versions?
Spig
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If all our wishes are answered then yes we will see a new Intel system with SEV.
Whether or not it will indeed change we don't know for sure yet.
But I'm sure Aaron is planning on changing it since 90% of the people that play SEIV say the Intel system isn't the best. 
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