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March 24th, 2003, 06:05 PM
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Private
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Re: Ok, I built a ship with alot of boarding parties...
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
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March 24th, 2003, 07:22 PM
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Lieutenant General
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
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It should, but it does not 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 24th, 2003, 09:03 PM
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Sergeant
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by Slick:
quote: Originally posted by Ward:
3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.
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3. Yes in turn based games. No in simultaneous games. Are you positive about this? When I was testing out that racemod of mine I occasionally lost a dreadnought to a lingering SDD. It was very annoying. Granted, I gave all SDD's the doarding defense ability and gave the attackers the a "Boarding Cannon" with 'damage only security station' as a damage type. Perhaps that had something to do with it, perhaps not.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
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March 24th, 2003, 09:10 PM
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Sergeant
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by oleg:
quote: Originally posted by Ward:
I meant that there is almost no difference in fignting aboard a ship and on the ground. If you are big, tough and know how to fight and the enemy si small, weak and doesn't have a clue about fighting you are going to win. It applies to ships and ground combat alike(or should).
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It should, but it does not Not necessarily. There is a big difference between massed ground-force battles and urban/close quarters combat. Having to navigate through the tight, maze-like interior of a ship (or building) reqires a different set of skills, and a different mindset. Excelling at one wouldn't necessarily mean skill at the other.
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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March 24th, 2003, 11:42 PM
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National Security Advisor
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Re: Ok, I built a ship with alot of boarding parties...
There are other issues to ship boarding combat, as well, such as dealing with ship defenses such as control of doors, air lock, and life support, not to mention security devices, breaching the hull, remaining docked to the enemy ship as it tries to break free, and the need to deal with the alien environment, including different corridor sizes, artificial gravity, unfamiliar devices, etc.
PvK
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March 25th, 2003, 09:30 AM
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Re: Ok, I built a ship with alot of boarding parties...
I didn't explain myself clear enough. I meant that if you are genetically a good soldier with proficiency in hand-to-hand combat(and the percent of ground combat should reflect this) you should also have advantage against weaker foes wherever you choose. Would it be ship, battlegroud, city or anywhere else. Of course you have to recieve a special training but we are talking about boarding parties. These units have surely recieved special training.
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March 25th, 2003, 05:36 PM
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Re: Ok, I built a ship with alot of boarding parties...
Quote:
Originally posted by QuarianRex:
quote: Originally posted by Slick:
quote: Originally posted by Ward:
3. Can you override AI to try to capture enemy ship even when it has self-destruct device? This can be nasty kamikaze tactics.
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3. Yes in turn based games. No in simultaneous games. Are you positive about this? When I was testing out that racemod of mine I occasionally lost a dreadnought to a lingering SDD. It was very annoying. Granted, I gave all SDD's the doarding defense ability and gave the attackers the a "Boarding Cannon" with 'damage only security station' as a damage type. Perhaps that had something to do with it, perhaps not. The only way to be positive is to get word from MM, which I haven't pursued on this issue. However, I was speaking about the unmodded game, so if you modded components, I can't speak for that.
But from personal experience and from several reports from others, I can say that this has been the case and I haven't seen anything to disprove it. It's not really logical to say that "something doesn't happen because I haven't seen it happen".
There are some good AI's out there that use boarding parties. Maybe you could satisfy yourself by testing one of those. Space Vikings is one.
Slick.
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Slick.
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