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March 25th, 2003, 02:55 AM
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Private
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Re: To Many Planets
Thanks for the help.
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March 24th, 2003, 03:29 PM
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Shrapnel Fanatic
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Re: To Many Planets
Quote:
Copy all the entire data folder into "Maxxmod", even those you don't change. If the data folder doesn't contain all the appropriate folder the game will not run.
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That was true up until the latest patch.
V1.84 will now use the original "\data" files to fill in any gaps in the modded files.
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March 24th, 2003, 04:11 PM
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Lieutenant General
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Re: To Many Planets
You can borrow Proportion's systemtypes and quadrant types files. Proportions galaxies contain new "sparse" systems with fewr planets. You can further manipulate the system frequencies by editing qudranttypes.txt Oh, you may also need stallarabilities.txt file otherwise there would be way too many planets with usefull artefacts ! On the second thought... no, you don't need stellarabilities file.
[ March 24, 2003, 16:03: Message edited by: oleg ]
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March 25th, 2003, 02:22 AM
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Re: To Many Planets
Thanks I will check out the Proportions. I want to be able to colonize other planet types so that is not an option.
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March 25th, 2003, 05:28 AM
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Re: To Many Planets
Ok I made a directory called Maxx-Mod. In it I copied all of the files from TMD Mod into the directory. I then copied SystemTypes QuadrantTypes and Stellarabilities from Proportions and placed them in to the Data folder in my new Maxx-Mod file overwriting the TDM files. I tried it with just SystemTypes and QuadrantTypes but I kept getting errors until I added the system abilities file too. Can I play the game like this ??? The proportions sparse system is just what I was looking for.
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March 25th, 2003, 05:58 AM
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Shrapnel Fanatic
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Re: To Many Planets
If you can load the game, and start a new game with a random map, you did it all fine!
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March 25th, 2003, 06:17 AM
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Re: To Many Planets
I appreciate the help. Thanks !!!
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