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March 27th, 2003, 11:22 PM
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Sergeant
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Join Date: Oct 2002
Location: Dallas, tx
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Re: Fantasy Empires Mod
Quote:
Originally posted by Imperator Fyron:
edit:
It should be "elven", not "elfin".
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according to jrr tolkien it should be elfin not elven. he had to battle his publishing company over that constantly. he never won.
__________________
The vastness of space and time, and I end up here?
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March 27th, 2003, 11:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fantasy Empires Mod
Tolkien is not the ultimate authority on the English language. "Elfin" implies fairy-like. Elves in this sense are not fairies at all.
[ March 27, 2003, 21:29: Message edited by: Imperator Fyron ]
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March 27th, 2003, 11:28 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Fantasy Empires Mod
Quote:
Originally posted by Imperator Fyron:
You may want to consider reorganizing the components file by type, not tech req. It is a bit confusing to have different types of comps inter-mingled together.
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Yeah, I agree. Makes it easier for editing as is, but I'll regroup them in the next Version.
Quote:
Also, did you see the edits to my first post?
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Yup, thanks.
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March 27th, 2003, 11:31 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Fantasy Empires Mod
Quote:
Most of the art is either temp, and horrific to gaze upon, or default SE4 art. Other art is from Magic: The Gathering.
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Was there supposed to be any custom graphics other than the generic ship folder?
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March 27th, 2003, 11:44 PM
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First Lieutenant
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Join Date: Apr 2002
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Re: Fantasy Empires Mod
Quote:
Originally posted by Imperator Fyron:
QUOTE]Was there supposed to be any custom graphics other than the generic ship folder?
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Nope, since the art is the least fun for me to do, I was going to wait and see if there is interest in playing the mod first. (And/or if others were interested in helping create art for the mod).
Components will just be like the Vehicle Portraits (ie, M:TG pictures). Not sure what to do about the "starmap". All my amateurish efforts towards making a background resulted in the blinding of my test monkeys. Planets/Warpoints etc depend on what the "starmap" looks like, so holding off on that as well.
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March 27th, 2003, 11:46 PM
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Shrapnel Fanatic
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Re: Fantasy Empires Mod
Get some grass textures (search on Google) and make the "starmap" look like a field of grass.
Maybe the grass on this page?
Or this page.
[ March 27, 2003, 22:02: Message edited by: Imperator Fyron ]
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March 28th, 2003, 12:11 AM
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Shrapnel Fanatic
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Re: Fantasy Empires Mod
I made a nice grass background image for you. Of course, the planets look weird, as they are meant to have black backgrounds. I think they black boxes will disappear if you turn on the masking in SystemTypes.txt.
Grassmap.zip
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