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Old April 17th, 2003, 09:38 AM
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Default Re: Unused weapon abilities

only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
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Old April 17th, 2003, 09:47 AM
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Default Re: Unused weapon abilities

No, cause the WPs will be bombared by the attack fleet before the planet destroying ship gets there anyways. Who sends planet destroyers unescorted into enemy space? Now as a ship weapon, sure, cause it can chase the planet buster to the corners.
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Old April 17th, 2003, 09:50 AM
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Default Re: Unused weapon abilities

Quote:
Originally posted by narf poit chez BOOM:
only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
Too bad there is nothing for "only sun destroyers"...but i'd guess that it would be a bit broad in scope. one type of planet killer v. three types of sun killers (nebula, black hole, and original flavor ).

[ April 17, 2003, 08:51: Message edited by: Xaren Hypr ]
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Old April 18th, 2003, 01:23 AM
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Default Re: Unused weapon abilities

"Only Planet Destroyers" dosen't skip shields.

I tried to use that one as part of the RPS mod, but shields block it, and I had to pick something else.
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Old April 18th, 2003, 04:24 AM
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Default Re: Unused weapon abilities

if it skipped shields and had a long enough range...very heavy one shot weapon?
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