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April 21st, 2003, 05:37 AM
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Corporal
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Join Date: May 2001
Location: Tallahassee, FL
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Tactical Combat Bug: Ship Cannot Fire [Ack, I figured it out!]
Hello All,
I apologize if this has been covered (I searched but didn't find anything...).
I am playing a Gold 1.84 single player game, and very occassionally when I am doing tactical combat, a ship will seem to lose the ability to attack anymore.
For example, I was attacking a planet with an LC equiped with Phased V weapons. It was going fine, each turn I was hitting with all 5 of my guns. Then, on about turn 10, I clicked on the planet, one gun fired, and the rest wouldn't shoot. There was still a planet there (and Weapon Platforms). Even when I ended the turn, the weapon fired recharged but I couldn't seem to attack anymore.
Has anyone seen this? It has happened at least twice in this game (about turn 4.5, I think).
Thanks!
Aristoi
Edit: Don't I feel like a newbie! It was out of supplies. ::cough:: Sorry about that, folks. Just ignore me.
[ April 21, 2003, 04:50: Message edited by: Aristoi ]
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April 21st, 2003, 07:53 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
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Re: Tactical Combat Bug: Ship Cannot Fire [Ack, I figured it out!]
Ha-ha. Been there, done that.
I once had a fleet attack a world three times (in strategic), each time astounded when I looked at the battle reports and saw how little the planet had been damaged. Took a look at the fleet and the supplies had bottomed out of my heavy hitters. I made a race for quantum reactors after that.
[ April 21, 2003, 06:57: Message edited by: QuarianRex ]
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April 22nd, 2003, 07:02 AM
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Corporal
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Join Date: May 2001
Location: Tallahassee, FL
Posts: 110
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Re: Tactical Combat Bug: Ship Cannot Fire [Ack, I figured it out!]
Was there a bug or something previously that kept the supplies from being used in combat? It seems like combat eats up supplies a lot now.
I took a year off from SE4, and now I'm playing again. I went from 1.49 to 1.84, I I thought maybe I missed it....
Thanks!
Aristoi
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April 22nd, 2003, 02:32 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Tactical Combat Bug: Ship Cannot Fire [Ack, I figured it out!]
Under older patches, ships that ran out of supply could continue firing.
That has been fixed.
Warning!
Weapons with a supply use of ZERO will still fire! This can be important in mods.
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April 22nd, 2003, 06:04 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Tactical Combat Bug: Ship Cannot Fire [Ack, I figured it out!]
"It seems like combat eats up supplies a lot now."
Yeah, especially if you're using Heavy Bombardment Missiles in P&N. It's a whopping 400 supplies for a single HBM V! Of course, since the AI's using them, I can sometimes run their ships out of supplies using cheesy moves in tactical combat.
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