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April 22nd, 2003, 06:30 PM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Seeker question
"By the time you have the capacity, and the opportunity, to train ships in such a way, is it still worthwhile to be using CSM barges?"
And the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through. 
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The Unpronounceable Krsqk
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April 22nd, 2003, 07:14 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Seeker question
Quote:
Originally posted by Krsqk:
... the first thing that came to my mind was 2000kt of CSMs filling a Devnull barge... A fleet of 50 or so of those should get at least a few missiles through.
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I'm sure they would, though I haven't played Devnull. But by the time you can support such a vast fleet, especially considering supply concerns, would you not be able to build cheaper direct-fire ships that would hit just as hard?
It is not as though CSMs skip shields. CSM must get past PDC and Shield, and only fires every few turns. APB only must get past Shield and fires every round. While the APB may not always hit (unless you get Religious, I guess) and does not have the range of CSM, does it not become a more viable weapon than CSM in midgame.
Is that not why CSM does not continue to scale? So that its use is replaced by later weapons?
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April 22nd, 2003, 10:11 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Seeker question
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30.
I'm serious. Its not unbalancing, and it helps the AIs that use missiles.
The missiles will go straight for the target in one fly to whatever their maximum range happens to be, thus effectively reducing the number of hits that the PDCs can take on them.
Try it for a while, and will never go back. 
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April 22nd, 2003, 10:55 PM
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General
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Re: Seeker question
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April 23rd, 2003, 02:19 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Seeker question
Quote:
Originally posted by Aloofi:
To make seekers worthy of your limited tonnage space, mod in all seekers with speed of 30.
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I don't know about that...
It seems to me that The Missile Dance (aka. El Tango Freccia, aka. The Rocket Two-Step, aka. Der Geshotenwaltz (I'm reaching here) aka. Run-in-and-Pop-One-Off-then-Stand-Back-to-a-Safe-Distance), it seems to me that the Missile Dance is a classic, respected, and valuble facet of SE IV. I just don't know what I'd do without it.
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April 23rd, 2003, 11:31 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Seeker question
since there is no spoon but there are forks and since a spork is a spoon and a fork, the question becomes one of quantum physics. so, there is/isn't a spork.
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April 24th, 2003, 12:12 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Seeker question
Modding in a speed of 30 doesn't get rid of the missile dance. You fire and move back. The enemy can try to get out of range of the missiles in a single round if they want, though that is less feasible.
However speed of 30 itself doesn't get rid of the dance. Just moves it up in tempo a notch. 
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