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May 1st, 2003, 07:57 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: AST Mod
Thanks I got it. My first impression is that the AI has generated a significant amount of MS is because many AI's have laid significant amount of mines. I have asked CNC to look into this and he has replied by saying that he is working on it. So perhpas by the next patch, whenever that is, the problem my be addressed. Like I said, most of the AI's for the mod are slightly modified stock Malfador or TDM AI's.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 1st, 2003, 10:13 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: AST Mod
Ok so far my problems are:
1. &small ship mount has only advantages.
2. Borgs colony ships or AI in general dont put enough emphasize on supply or supply depot
3. some AI dont research DUC (stay at DUC I) but still use them commonly even on battleships.
Please Atrocities or the person handling the AI of the mod, confirm you read my points, lest I will repost them within some days 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 1st, 2003, 10:39 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: AST Mod
I have read them. The problem with the DUC's is that a minor race issue or is it occuring with any of the following:
8472, Borg, Breen, Cardassian, Ferengi, Federation, Dominion, Klingon, Romulan, Son'a?
Remember that cncraymond@astmod.com is working on the mod. I no longer work on it. I like to keep informed and if need be help out, but otherwise I am not concerned with it. Please email him, and keep posting your idea, suggestions, bugs, other. THEY ARE ALWAYS helpful and appreciated.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 2nd, 2003, 01:12 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: AST Mod
Ok Atrocities, I will mail cncRaymond, do you think he reads this thread?
The problem with DUC is with the Gorn, UCP and Andorian. The others (the ones you made I think), like the 8472 are ok.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 1st, 2003, 02:11 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: AST Mod
Thanks Pocus, he does read the forums, but does not often post.
Thanks for the info though. I can look at the neutral AI and stuff for CNC later today if I have time, and redo the research.txt to force them to do better research.

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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 2nd, 2003, 12:01 AM
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Colonel
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Re: AST Mod
My Thanks also, so far I am keeping my head above water....now with 2 races at war w/me and no treatys 
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Kill em all let God sort em out
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May 3rd, 2003, 08:45 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: AST Mod
Same thing here, I'm slowly pushing back the Gorns after their initial agression, and now I'm ganging with UCP against the 8472, mainly in the hope that mighty UCP move from murderous toward a better relationship (even if we have a MA, how strange).
Do you think that being at war with a common enemy can bolster relationships with another empire? That's would be a cool and intelligent feature.
Is it in the unmodded SE IV that the sensor I only give +15% and the mark II 45% ? I feel the difference is too high, thats a +200% added value, whereas in some (well in many) a better technology will give you a mere +10% incremental bonus.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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