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  #21  
Old May 4th, 2003, 08:27 PM

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Default Re: AST Mod

Yes thats the Protoss from SC. I'm unable to find the site where is the whole listing of shipset made (even if I reached it once I remember).
Do you have an URL?
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  #22  
Old May 4th, 2003, 08:43 PM

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Default Re: AST Mod

I don't know where it would be posted. I did look and do still have the Protoss file on a CD. The file is 2MB or so and I can send it to you if you want. I checked the readme and the file is pretty old- Sept 2001. Hence, you will need to update the AI. But at least the picture files are there. I don't know how to upload to this forum but I could send you the file via email.
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  #23  
Old May 4th, 2003, 08:50 PM

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Default Re: AST Mod

I have an ADSL so no problems for me, please do send the stuff at phmalacher at free.fr

I thank you a lot. Perhaps I will start to look at the AI files after I have practiced a bit more the game. I used to tweak many games, and even made a total conVersion of Stars! in the Fading Sun universe, so why not SE IV. This game is vast and rich of many things.

There is a proton file at PBW, but nothing about Protoss by the way.

Thanks again!
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  #24  
Old May 4th, 2003, 09:01 PM

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Default Re: AST Mod

No problem! I sent you file as a zip. Have fun!
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  #25  
Old May 5th, 2003, 11:40 AM
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Default Re: AST Mod

Quote:
Atrocities, does a way exists to bribe you in doing a shipset (Protoss)?
I have to agree, there is already a Protoss ship set out along with the other two races from StarCraft.

I think I too have it on my old P2 400, but that PC died over a year ago. I would have to pull the HD's and put them in another machine to access them.

Any one here know if I can put a Windows 98 HD into a Windows XP machine and acess it without killing it?
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  #26  
Old May 5th, 2003, 11:57 AM

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Default Re: AST Mod

Atrocities:

I got the Protoss shipset from ts22. I'm not sure I like that much all the graphics in it though...

About your HD, there is no problems in adding a HD with w98 system as a slave to your main (xp) HD. The reverse would not be true (fat16 versus fat32/ntfs access), but in your case you just have to find the jumper on your HD to declare it as a slave. After booting it will be recognized as a data disk, and voila.

You can unplug your cd drive and replace it with your HD too, if you just want to pick some datas then disconnect the HD.
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  #27  
Old May 5th, 2003, 12:01 PM

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Default Re: AST Mod

Forgot to says that even if I - personally - dont like frantically the graphical work of the author, it deserves praise for the time spent on it. It is not my intention to diminish the valor of his work.

/ flame protection end.
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  #28  
Old May 5th, 2003, 04:09 PM
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Default Re: AST Mod

Thanks for the info, and I am glad to see you found the ship set. I found the topic where the set developer posted. I bumped it. Look for a thread with the word "Transformers" in it.
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  #29  
Old May 7th, 2003, 05:13 AM
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Default Re: AST Mod

Atrocities/CNC Raymond: Is the AI included with the shipsets (such as Hirogen) for the AST MOD or "regular" SEIV?

:::Never mind; found my answer in the shipset forum...

[ May 07, 2003, 05:00: Message edited by: pathfinder ]
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  #30  
Old May 7th, 2003, 05:20 PM
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Default Re: AST Mod

Individual ship sets AI is for REGULAR game play.

The AST MOD uses custom AI and therefore regular AI will not work.

HOWEVER, you can change the BMP images of a race without causing any problems. IE going from the old Hirogen images to the new ones. Just copy them over and voilia your done.
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