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  #1  
Old February 9th, 2001, 11:16 PM
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raynor raynor is offline
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Default Re: Supply questions

quote:
Originally posted by Nitram Draw:
Should I be able to split the fleet after re-supply? I havn't been able to do that.


Try this:

1. Form a fleet which includes your supply ship (or a base since they have infinite supply)

2. Hit End Turn.

3. Now, split up the fleet as you like. The supplies should be equally divided among the ships. If your fleet included a base when you hit end turn, all your ships will be re-fueled.
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  #2  
Old February 9th, 2001, 11:27 PM

Nitram Draw Nitram Draw is offline
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Default Re: Supply questions

Raynor,
I'll try it tonight. Thanks
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  #3  
Old February 9th, 2001, 11:51 PM

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Default Re: Supply questions

On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.

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  #4  
Old February 10th, 2001, 12:13 AM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Supply questions

quote:
Originally posted by Nyx:
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.



You'd have to make all the Stellar Manipulation stuff a "racial tech". But then you'd have to set up certain races to have access to the racial tech...

Why do you ask?
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  #5  
Old February 10th, 2001, 12:33 AM
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Default Re: Supply questions

quote:
Originally posted by Nyx:
On the stellar manipulators, can a modder flag them to always have the marker for forbidden technology? Meaning the one that prevents a non-organic race from repairing a damaged seeking parasite on a ship it stole.



I'm confused.

I've never been able to repair *anything* on a captured ship. Are you supposed to be able to repair stuff on captured ships?
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  #6  
Old February 10th, 2001, 12:46 AM

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Default Re: Supply questions

Raynor, you're supposed to be able to repair anything you could build yourself. If you can't build it, you can't fix it either. Bu tif you capture a ship with equal or lower tech value, then you can fix it.

Tsaarx, The reason why was in response to the request to find a way to prevent them from being repaired and reused. Look down to Raynor's response to Nitram Draw where Nitram asks about making stellar manipulation truly one-shot items. This was just a quick thought about how it might be possible to do such a thing.

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  #7  
Old February 10th, 2001, 04:21 AM

Marty Ward Marty Ward is offline
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Default Re: Supply questions

Would it be possible to make the stellar manipulation weapons work like mines? You build them, place them, use them and then they are gone. You could build a stellar weapon mine layer but the mines would be expensive. Might limit the use of these weapons to critical situations.
I also think the weapon that opens and closes warp points should be a facility. Maybe it could even scrap itself after use.
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