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May 3rd, 2003, 02:56 PM
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Colonel
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Join Date: Jan 2001
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Re: Happinness (Explotion possible?)
I believe you don't have to break the treaty! Just propose "military alliance" and "partnership" alternating. As far as I know the happiness would accept these changes as "new" treaties.
However in a game with humans this would certainly be regarded as severe cheating and against AI players it is just one more unfair trick IMO.
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May 3rd, 2003, 08:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Happinness (Explotion possible?)
Treaties only give you a one time happiness bonus. You do not get -100 anger per turn when you have a Partnership; you just get that bonus when the treaty is signed.
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May 3rd, 2003, 09:41 PM
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Colonel
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Re: Happinness (Explotion possible?)
Quote:
Originally posted by Imperator Fyron:
Treaties only give you a one time happiness bonus. You do not get -100 anger per turn when you have a Partnership; you just get that bonus when the treaty is signed.
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That's exactely what we are talking about.
As far as I know a treaty is signed and gives you the change in happiness even if you had a different treaty before. And that seems to be true even if the old treaty was a higher one.
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May 3rd, 2003, 11:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Happinness (Explotion possible?)
Well some of the Posts in this thread seem to be implying the contrary. 
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May 3rd, 2003, 11:59 PM
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Corporal
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Re: Happinness (Explotion possible?)
do you keep your trade percentage when flipping between positive treaties (eg military and partnership)? Does it reset every flip, or every downgrade, or not at all?
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May 4th, 2003, 12:09 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Happinness (Explotion possible?)
You only lose the trade percentages if you change to a treaty state that allows no trade (war, none, NI, NA).
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