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  #1  
Old May 6th, 2003, 07:03 PM
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geoschmo geoschmo is offline
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Default Re: Storms and tricks with \'em

Quote:
Originally posted by Imperator Fyron:
If you build a storm over a star, it will obscure any ships in the sector. I forget if it obscurs the star too or not.
Oooo, no it won't. The star will be visible, and will always be on top in the system view. So unless you happen to notice the little number 2 that showed up on a certain turn next to the star, or happend to click on the star for some reason, you wouldn't even see the storm. Slick trick.

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  #2  
Old May 6th, 2003, 07:08 PM
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Default Re: Storms and tricks with \'em

Quote:
NO KIDDING!?! any type of storm over a star and the enemy can't see my ships in that system??

Amazing! are you sure? wow.
I'm not sure if you were being sarcastic or not, but I meant sight obscuring storms, not just any storm.
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  #3  
Old May 6th, 2003, 07:18 PM
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Default Re: Storms and tricks with \'em

Quote:
Originally posted by Ragnarok:
quote:
Originally posted by Laurus:

Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.
If I'm not mistaken if there is a storm that eliminates shields in a certain sector then all items in that sector have no shields, planets, ships, bases, etc...
Those storms don't nullify shields completely, they just subtract 5000 or so from the max.
If you have more than 5000 planetary shields, or a starbase full of shield generators, you can still have shields left in combat.
A shielded planet vs a bunch of shield-disabled ships will be quite quite devastating to the attackers...
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Old May 6th, 2003, 07:21 PM

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Default Re: Storms and tricks with \'em

Quote:
Originally posted by geoschmo:
The star will be visible, and ... you wouldn't even see the storm. Slick trick.

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Slick indeed.

Do PBW games stay competitive long enough that Stellar Manipulation can be realistically used to a strategic advantage?
Quote:
Originally posted by Laurus:
Anyone ever tried putting a shield nullifying (sp) storm over a colony? Planets don't have sheilds but ships do right? so eliminating the ships sheilds seems like a good idea.
You would be better off building Shield WPs on the planet, I believe. Planets can have Shields, and they're competitively priced.

[ May 06, 2003, 18:22: Message edited by: Loser ]
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  #5  
Old May 6th, 2003, 07:34 PM
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Default Re: Storms and tricks with \'em

Quote:
Originally posted by Suicide Junkie:
Those storms don't nullify shields completely, they just subtract 5000 or so from the max.
If you have more than 5000 planetary shields, or a starbase full of shield generators, you can still have shields left in combat.
A shielded planet vs a bunch of shield-disabled ships will be quite quite devastating to the attackers...
Oh ok, I thought it negated any and all shields that are present in that sector. I didn't know there was a 5000 limit. I learned something new today, my day is complete.
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  #6  
Old May 6th, 2003, 07:35 PM
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Default Re: Storms and tricks with \'em

Quote:
Originally posted by Loser:

Do PBW games stay competitive long enough that Stellar Manipulation can be realistically used to a strategic advantage?
Depends on how many players are in the game, size of the map, starting tech level, and starting tech cost. But normally in most games with more then 6 players stellar manipulation does become a factor, you have warp point openers flying around and star destroyers, etc.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #7  
Old May 6th, 2003, 07:44 PM
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Ruatha Ruatha is offline
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Default Re: Storms and tricks with \'em

Quote:
Originally posted by Laurus:
NO KIDDING!?! any type of storm over a star and the enemy can't see my ships in that system??

Amazing! are you sure? wow.

And I do belive he meant small storms, obscuring their sector, not the entire system (A sector is one of the grids if you turn on the gridnet in the system display.)
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