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May 8th, 2003, 07:03 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
Posts: 626
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Re: How do you quickly build warp modules?
You can build them faster by getting Temporal Space Yards 3.  Heck. Even Temporal Space Yards 1 is better than normal Space Yards 3.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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May 8th, 2003, 07:24 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: How do you quickly build warp modules?
Could it be possible that you build defficient but costly DN hulls in advances, and when you get warp modules you refit these? I suppose there is something else than warp modules which are costly?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 8th, 2003, 10:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: How do you quickly build warp modules?
You can design ships with other components to use in the retroseries process. Trust me, it is quite possible to retroseries build to WP manipulating ships. Try using other SM comps for lower level steps in the series.
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May 8th, 2003, 12:18 PM
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Corporal
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Join Date: Apr 2003
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Re: How do you quickly build warp modules?
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Do it, or I'll do something mean & unexpected.
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May 9th, 2003, 01:28 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Imperator Fyron:
Trust me, it is quite possible to retroseries build to WP manipulating ships.
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I'll second that with a quote.
"Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
Quote:
... on a population-maxed Sphereworld...
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I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world. Is this not so?
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May 8th, 2003, 03:40 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: How do you quickly build warp modules?
Quote:
Temporal Space Yards 3, on a population-maxed Sphereworld, with Advanced Storage Techniques (for the extra population), Hardy Industrialists, and +50% Construction Aptitude
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And emergency build, don't forget emergency build.
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May 8th, 2003, 08:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: How do you quickly build warp modules?
Quote:
Advanced Storage Techniques (for the extra population),
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Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.
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