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May 8th, 2003, 07:24 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: How do you quickly build warp modules?
Could it be possible that you build defficient but costly DN hulls in advances, and when you get warp modules you refit these? I suppose there is something else than warp modules which are costly?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 8th, 2003, 10:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: How do you quickly build warp modules?
You can design ships with other components to use in the retroseries process. Trust me, it is quite possible to retroseries build to WP manipulating ships. Try using other SM comps for lower level steps in the series.
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May 8th, 2003, 12:18 PM
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Corporal
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Re: How do you quickly build warp modules?
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Do it, or I'll do something mean & unexpected.
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May 9th, 2003, 01:28 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Imperator Fyron:
Trust me, it is quite possible to retroseries build to WP manipulating ships.
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I'll second that with a quote.
"Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
Quote:
... on a population-maxed Sphereworld...
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I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world. Is this not so?
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May 8th, 2003, 03:40 PM
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General
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Re: How do you quickly build warp modules?
Quote:
Temporal Space Yards 3, on a population-maxed Sphereworld, with Advanced Storage Techniques (for the extra population), Hardy Industrialists, and +50% Construction Aptitude
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And emergency build, don't forget emergency build.
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May 8th, 2003, 08:07 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: How do you quickly build warp modules?
Quote:
Advanced Storage Techniques (for the extra population),
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Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW.
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May 8th, 2003, 08:17 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: How do you quickly build warp modules?
Quote:
Originally posted by Imperator Fyron:
quote: Advanced Storage Techniques (for the extra population),
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Makes 0 difference on a SW. The highest population bonus is gotten at 10 billion. So, having 77 billion instead of 65 billion (or whatever the numbers are) does not make any difference at all. In fact, it is a waste of population to have more than 10 billion on a SW or RW. As far as construction or production bonuses you are correct. But there is one useful aspect of having more population located there. More babies! You can use it to cut down on the micromanagment if you are trying to max out the population of all your planets. Your empire wide birth rate doesn't improve all that much, but you only have to send your transports to one place to get them.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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