|
|
|
 |

May 8th, 2003, 08:47 PM
|
 |
Major General
|
|
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
|
Usually no, it depends on what the host has stated before the game begins.
I always allow it.
|

May 8th, 2003, 10:16 PM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: How do you quickly build warp modules?
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
|
Goodness no!!
The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources. Since turned based is solo play, who are you really cheating?
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

May 8th, 2003, 10:32 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: How do you quickly build warp modules?
Quote:
Originally posted by Phoenix-D:
"In fact, it is a waste of population to have more than 10 billion on a SW or RW."
Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
|
So can a few 1000 large shield troops.
Quote:
Originally posted by Andres:
Ain't multi retrofitting considered cheating?
|
Most certainly not. Gamey, yes. But it is in no way cheating, unless expressly forbidden in the game setup description.
[ May 08, 2003, 21:33: Message edited by: Imperator Fyron ]
|

May 9th, 2003, 12:42 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you quickly build warp modules?
"So can a few 1000 large shield troops."
Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 9th, 2003, 02:34 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: How do you quickly build warp modules?
Troops can be killed from orbit but not if a troop transport is bearing down on it.
Quote:
Version 1.84:
4. Changed - When planets take damage, weapon platforms will be destroyed
first. After all weapon platforms are destroyed, then the remaining
units will take damage randomly.
|
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

May 9th, 2003, 03:00 AM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: How do you quickly build warp modules?
In P&N, give them the Cheap Component mount!  Reduces the component's hitpoints by 50%, sure, but it takes 20% off the cost - your warp opener probably wouldn't survive a combat anyway
Of course, now that I suggested to SJ that Cheap Components consume more supply, then that could change things
(I did suggest that, right? {checks pirates thread})
__________________
The Ed draws near! What dost thou deaux?
|

May 9th, 2003, 05:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: How do you quickly build warp modules?
Quote:
Originally posted by Phoenix-D:
"So can a few 1000 large shield troops."
Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)
|
Unless you use Neutron Radiation bombs, which kill only population. But, this all requires tactical combat. In strategic combat (where all of this actually matters, for MP games), troops will not be destroyed by continued bombardment when there are troop transports attacking. The WPs always get destroyed first, and ships stop firing on the planet once all WPs are gone.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|