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May 8th, 2003, 09:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Gas, Atmosphere none?
Well I would, except that asteroids are illiterate. 
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May 9th, 2003, 03:04 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Gas, Atmosphere none?
Sometime when a sun goes nova and destroys the entire system, a planet with moons will see the MOONS change size. For example I had a game with a huge size gas planet and 2 tiny moons be destroyed like this. When I look the system over later, I now saw 3 asteroid fields there - ALL HUGE! 
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May 9th, 2003, 05:47 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Gas, Atmosphere none?
I've seen that as well. In my latest game where I waged a war of total extermination against the EEE.
So I built star destroyers and mine sweepers sent them in and blew all their stars away.
Was using the FQM standard mod and noticed something... the moons were changing sizes from what they had been and what they became when I used stellar manip to make new planets. First I thought this was a bug based on using stellar manip to create planets with moons in orbit. This wasn't the case. When they were blown up it seems that there sizes changed. I can't say if all of them changed or just some of them... but I know at least a few changed in size because I had certain ones sized up from before hand as being tiny or small sized and afterwards they were large or huge.
Same game I got a planet/asteroid belt to dissapear by double clicking on create planet and having it run the animation twice and eat both asteroid belts but only make one planet. Seems that moons react strange to stellar manips of various types.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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May 9th, 2003, 08:21 AM
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Corporal
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Join Date: Apr 2003
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Re: Gas, Atmosphere none?
Quote:
Originally posted by Cyrien:
Seems that moons react strange to stellar manips of various types.
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Ever tried destroying/rebuilding a moon with a Tectonic Bomb & a planet destroyer? No matter how many times you destroy & recreate, you'll always end up with an 'Atmosphere - None' planet UNLESS you've already converted the Atmosphere of a moon. And even then, it'll only become the type of planet that you converted another moon into.
Example 1:
I have never converted a moon's atmosphere. No matter how many times I destroy/rebuild a moon, it's always going to be 'Atmosphere-None'
Example 2:
I have converted about 5 moons into Methane atmospheres. Now, when I destroy/rebuild a moon, I'll either get no Atmosphere, or Methane atmosphere.
Example 3:
I converted 5 moons into Methanes, and 5 moons into Hydrogens. Destroying/rebuilding a moon will give me either A) a Methane planet, B) a Hydrogen planet, or C) No-atmosphere planet
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Looking at this, I have a theory: Asteroids canonly become planets that already exist/have existed in the Galaxy...and Asteroids made from destroyed moons (not via destroying a sun) can only become moons that already exist

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May 9th, 2003, 07:37 PM
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Shrapnel Fanatic
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Re: Gas, Atmosphere none?
Dingocat, have you tried that in a mod like FQM that has all atmospheres for moons? Maybe doing that allows moons to be rebuilt with any atmosphere without having to do any conVersions.
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May 12th, 2003, 02:51 PM
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Second Lieutenant
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Join Date: Feb 2003
Location: In the diaspora.
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Re: Gas, Atmosphere none?
Hey, I didn't know moons could have atmosphere..!
I guess I'll use the FQM in my next game....
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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May 12th, 2003, 03:57 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Gas, Atmosphere none?
Is there a code restriction or atmospheric converters don't work because there is no planet defined in sector types matching the required type and atmosphere?
Has anyone tried to mod non-gas planets?
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