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Old May 13th, 2003, 08:31 AM
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Default Re: emissive shields

The initial strength of the shields does not Last very long.

No, shields are generated when any component is hit, not just the shields.

Quote:
It seems different from "leaky shields: shield absorbs 50% of damage" ?
Is it the way around to best simulate effect or am I missing something important?
Well that description is a simplification. How much damage can be absorbed depends on how many shields you have, how much armor you have, how much damage your enemy's weapons do per shot, etc.

Giving shield generators the Armor ability would defeat their purpose.

[ May 13, 2003, 07:33: Message edited by: Imperator Fyron ]
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Old May 13th, 2003, 09:41 AM
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Default Re: emissive shields

You mean that if a component have the ability "Create Shield per damage" (or the like, forgot real name), it will create Shield if ANY other component is hit?

So having a component:
size=1kt
struct=1kt
Create shield per damage=3000

It would generate shield each time a shoot hit nehind the shield?

Then your idea is better than I first understood, much better.
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Old May 13th, 2003, 10:05 AM
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Default Re: emissive shields

Yes, it would. And it isn't my idea, it is that of Kwok and SJ (IIRC, anyways).
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Old May 13th, 2003, 11:04 AM
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Default Re: emissive shields

Then Kwok and SJ idea is better than I first Thought. EDIT:

I have been mislead by wrong though of the ability.

I will exploit this now.

[ May 13, 2003, 10:08: Message edited by: StarBaseSweeper ]
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