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May 13th, 2003, 08:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: emissive shields
The initial strength of the shields does not Last very long.
No, shields are generated when any component is hit, not just the shields.
Quote:
It seems different from "leaky shields: shield absorbs 50% of damage" ?
Is it the way around to best simulate effect or am I missing something important?
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Well that description is a simplification. How much damage can be absorbed depends on how many shields you have, how much armor you have, how much damage your enemy's weapons do per shot, etc.
Giving shield generators the Armor ability would defeat their purpose.
[ May 13, 2003, 07:33: Message edited by: Imperator Fyron ]
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May 13th, 2003, 09:41 AM
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Corporal
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Join Date: May 2003
Location: France
Posts: 79
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Re: emissive shields
You mean that if a component have the ability "Create Shield per damage" (or the like, forgot real name), it will create Shield if ANY other component is hit?
So having a component:
size=1kt
struct=1kt
Create shield per damage=3000
It would generate shield each time a shoot hit nehind the shield?
Then your idea is better than I first understood, much better.
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May 13th, 2003, 10:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: emissive shields
Yes, it would. And it isn't my idea, it is that of Kwok and SJ (IIRC, anyways). 
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May 13th, 2003, 11:04 AM
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Corporal
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Join Date: May 2003
Location: France
Posts: 79
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Re: emissive shields
Then Kwok and SJ idea is better than I first Thought. EDIT:
I have been mislead by wrong though of the ability.
I will exploit this now.
[ May 13, 2003, 10:08: Message edited by: StarBaseSweeper ]
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