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  #1  
Old May 27th, 2003, 02:28 PM
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General Woundwort General Woundwort is offline
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Default Re: Mod Ideas

I'm currently blocking out on paper a "Highliner" mod, which I will start hammering out the data files for when I get back from vacation. The basic idea is that only huge mother ships can make jump transits, and they carry warships that do most of the actual fighting. I'm making a few tweaks in other tech trees to fit into this general idea (colony pods, stellar manip, etc). It may be a few weeks before I have a beta Version ready - and I may be looking for a few guinea pigs/volunteers who might want to try this out via PBW...

EDIT - a few misspellings

[ May 27, 2003, 13:29: Message edited by: General Woundwort ]
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Old May 27th, 2003, 09:39 PM
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Default Re: Mod Ideas

Red Dwarf!!!

Problem is, there aren't exactly an abundance of alien races in Red Dwarf, one of the premises of the show being that life is singular to Earth... of course, after 3 million years of evolution we've seen some interesting life-forms pop up from a cat, Lister's socks, genetic experiments (Gelfs and Polymorphs), AI's, etc.
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Old May 28th, 2003, 10:07 AM
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Default Re: Mod Ideas

homeworld. only motherships are big enough for colony mods, so porportions style growth and motherships and carriers are the only way of projecting power. planets can build with all three resources, motherships with two, carriers with one. one, maybe radioactives, is needed for frigates, corvettes and fighters. org. and rad. for capitol ships and carriers, all 3 for motherships. maybe finite resources with planet having resources from star facilities.

[ May 28, 2003, 09:08: Message edited by: narf poit chez BOOM ]
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